public object[] Import(string path) { if (string.IsNullOrEmpty(path)) { return(null); } if (!path.EndsWith(".xml")) { path += ".xml"; } string allPath = string.Concat(ApplicationPath.PersistentRootPath, path); if (!File.Exists(allPath)) { UnityEngine.Debug.LogWarning("<<XmlLocalData , Import>> Cant find file . path is " + allPath); return(null); } XmlDocument doc = new XmlDocument(); doc.LoadXml(File.ReadAllText(allPath)); XmlNode rootNode = doc.SelectSingleNode("data"); List <object> deserialieList = new List <object>(); Dictionary <string, object> dataDic = new Dictionary <string, object>(); foreach (XmlNode childNode in rootNode.ChildNodes) { dataDic.Clear(); readXml(childNode, dataDic); string nodeName = childNode.Name; Type classType = Type.GetType(nodeName); object objInstance = InjectDataBinder.BindingData(classType, dataDic); deserialieList.Add(objInstance); } return(deserialieList.ToArray()); }
public object[] Import(string path) { if (string.IsNullOrEmpty(path)) { return(null); } if (!path.EndsWith(".json")) { path += ".json"; } string txt = FileGameUtil.ReadText(path); if (string.IsNullOrEmpty(txt)) { return(null); } List <object> instanceList = new List <object>(); ArrayList dataJson = MiniJson.jsonDecode(txt) as ArrayList; foreach (object obj in dataJson) { Hashtable itemTab = obj as Hashtable; Type classType = Type.GetType(Convert.ToString(itemTab["type"])); Hashtable dataTab = itemTab["data"] as Hashtable; Dictionary <string, object> reflectDic = CopyTo(dataTab); object instance = InjectDataBinder.BindingData(classType, reflectDic); if (instance != null) { instanceList.Add(instance); } } return(instanceList.ToArray()); }