//Update is called once per frame void Update() { if (Time.deltaTime > timeCounter) { InitiateLevel.IntroLevel(RandomLevelScript.NextLevel()); score.AddScore(10); } if (Input.anyKeyDown) { Application.LoadLevel(1); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "ground") { inAir = false; } if (inAir && other.tag == "Finish") { score.AddScore(10); InitiateLevel.IntroLevel(RandomLevelScript.NextLevel()); Debug.Log("win"); } else if (other.tag == "Finish") { Application.LoadLevel(1); Debug.Log("lose"); } }