public static InitializeSceneWindow OpenWindow(UnityEngine.SceneManagement.Scene scene)
    {
        InitializeSceneWindow window = EditorWindow.GetWindow <InitializeSceneWindow> (true, "Initialize Scene", true);

        window.sceneToInitialize = scene;
        return(window);
    }
 static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
 {
     if (!EditorSceneSetupUtil.IsSceneSetup())
     {
         Debug.Log("Scene Not Setup");
         InitializeSceneWindow.OpenWindow(scene);
     }
 }