private async void InitProxyAsync(string serverUrl)
        {
            //perform async initiating operations.
            var pl = await PlayerContext.GetPlayerStateAsync(DeviceInfo.Instance.GetSystemId());

            CurrentPlayerGuid = pl.UserId.ToString();

            hubConnection = new HubConnection(serverUrl);
            hubConnection.Headers.Add("UserGuid", CurrentPlayerGuid);
            MultiPlayerHub              = hubConnection.CreateHubProxy("MultiplayerHub");
            hubConnection.StateChanged += HubConnection_StateChanged;
            await hubConnection.Start().ContinueWith(async task =>
            {
                if (task.IsFaulted)
                {
                    OnConnectionError?.Invoke(task.Exception);
                    //could also be unauthorized due to no correct userguid
                }
                else
                {
                    //connected:
                    MultiPlayerHub.On <MultiPlayerSession>("updateSession", sessionObject => UpdateSession(sessionObject));
                    MultiPlayerHub.On <List <Player>, NormalGamePlatform, bool>("receiveNormalMonsterBroadcast", ReceiveNormalMonsterBroadcast);
                    MultiPlayerHub.On <List <Player>, BossGamePlatform, bool>("receiveBossMonsterBroadcast", ReceiveBossMonsterBroadcast);
                    MultiPlayerHub.On("broadcastYourClicks", RequestClickBatches);
                    MultiPlayerHub.On <BatchedClick>("receiveUploadedBatchClicks", ReceiveUploadedBatchClicks);
                    MultiPlayerHub.On <InviteModel>("receiveInvite", ReceiveInvite);
                }

                //for now render a new level anyways.
                SessionContext = new MultiPlayerSession {
                    CurrentPlayerList = new List <Player> {
                        pl
                    }, HostPlayerId = CurrentPlayerGuid
                };
                SessionContext.CurrentLevel = LevelGenerator.BuildLevel(SessionContext.CurrentPlayerList);
                await BroadcastSessionToServer();
            });

            InitializeComplete?.Invoke(null, null);

            Dictionary <string, string> dingetje = new Dictionary <string, string>
            {
                { "sessionguid", CurrentPlayerGuid }
            };
            await RestHelper.GetRequestAsync("api/multiplayer/AddSession", dingetje);
        }
 public virtual void OnInitializeComplete(EventArgs e)
 {
     InitializeComplete?.Invoke(this, e);
 }
Exemple #3
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 public virtual void Initialize()
 {
     Initialized = true;
     InitializeComplete?.Invoke(this, new EventArgs());
 }