private static Cell CreateCell(InitialCell initialCell) { var cell = new Cell { Density = initialCell.Density, MolarMass = initialCell.MolarMass, HeatCapacityRatio = initialCell.HeatCapacityRatio, Temperature = initialCell.Temperature, Size = initialCell.Size, Speed = 0 }; cell.Pressure = GasDynUtils.GetPressure(cell.Density, cell.MolarMass, cell.Temperature); cell.InternalEnergy = GasDynUtils.GetInternalEnergy(cell.Pressure, cell.Density, cell.HeatCapacityRatio, cell.Speed); return(cell); }
void Start() { #region CellTypes Assigment CellTypes = new GameObject[8]; CellTypes[0] = null; CellTypes[1] = cellType1; CellTypes[2] = cellType2; CellTypes[3] = cellType3; CellTypes[4] = cellType4; CellTypes[5] = cellType5; CellTypes[6] = cellType6; CellTypes[7] = cellType7; #endregion initialTurnAllowed = false; emptyColor = Color.white; StartPoints = new StartPoint[2] { new StartPoint(1, 2, Color.green), new StartPoint(4, 3, Color.red) }; StartPointsCount = 2; // later load from another place PlayFieldMap = new GameObject[5, 4]; //arguments sequence - width, height PlayFieldHeight = 5; // later load from another place PlayFieldWidth = 4; // later load from another place UnderlayFieldMap = new GameObject[5, 4]; //initial cells array - later load from another place InitialCell[,] FieldCode = new InitialCell[5, 4] { { new InitialCell(2, false, 1, false), new InitialCell(5, true, 0, false), new InitialCell(2, true, 0, false), new InitialCell(2, true, 0, false) }, // upper left corner - downer left corner { new InitialCell(1, true, 0, false), new InitialCell(6, true, 0, false), new InitialCell(3, true, 2, false), new InitialCell(3, true, 0, false) }, { new InitialCell(3, true, 0, false), new InitialCell(3, false, 0, false), new InitialCell(3, true, 0, false), new InitialCell(2, true, 0, false) }, { new InitialCell(2, true, 0, false), new InitialCell(1, true, 0, false), new InitialCell(3, true, 0, false), new InitialCell(3, true, 0, false) }, { new InitialCell(2, false, 2, false), new InitialCell(2, true, 0, false), new InitialCell(1, true, 0, false), new InitialCell(2, true, 0, false) } // upper right corner - downer right corner }; BuildGameField(FieldCode); StartingTurnCells(FieldCode); UpdateAllConnections(); ReDrawAll(); }