public static void SendInitHUDMessage(this Player player, InitHUDMessage val) { SendInitHUDMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendInitHUDMessage(MessageDestination destination, IntPtr playerEntity, InitHUDMessage val) { SendInitHUDMessage(destination, IntPtr.Zero, playerEntity ); }
public static void SendInitHUDMessage(MessageDestination destination, InitHUDMessage val) { SendInitHUDMessage(destination, IntPtr.Zero, IntPtr.Zero ); }
public static void SendInitHUDMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, InitHUDMessage val) { SendInitHUDMessage(destination, floatValue,playerEntity ); }