Exemple #1
0
    public void Save(string file)
    {
        QuestLoader.mkDir(saveLocation());

        // Write to disk
        using (BinaryWriter writer = new BinaryWriter(File.Open(saveLocation() + "/" + file, FileMode.Create)))
        {
            writer.Write(download.bytes);
            writer.Close();
        }

        string section = file.Substring(0, file.Length - ".valkyrie".Length);
        int    localVersion, remoteVersion;

        int.TryParse(localManifest.Get(section, "version"), out localVersion);
        int.TryParse(remoteManifest.Get(section, "version"), out remoteVersion);

        localManifest.Remove(section);
        localManifest.Add(section, remoteManifest.Get(section));


        if (File.Exists(saveLocation() + "/manifest.ini"))
        {
            File.Delete(saveLocation() + "/manifest.ini");
        }
        File.WriteAllText(saveLocation() + "/manifest.ini", localManifest.ToString());

        Destroyer.Dialog();
        DrawList();
    }
Exemple #2
0
    public void SetQuestAvailability(string key, bool isAvailable)
    {
        // update list of local quest
        IniData localManifest = IniRead.ReadFromString("");
        string  saveLocation  = ContentData.DownloadPath();

        if (File.Exists(saveLocation + "/manifest.ini"))
        {
            localManifest = IniRead.ReadFromIni(saveLocation + "/manifest.ini");
        }

        if (isAvailable)
        {
            IniData downloaded_quest = IniRead.ReadFromString(remote_quests_data[key].ToString());
            localManifest.Remove(key);
            localManifest.Add(key, downloaded_quest.data["Quest"]);
        }
        else
        {
            if (localManifest.Get(key) != null)
            {
                localManifest.Remove(key);
            }
            // we need to delete /temp and reload list
            UnloadLocalQuests();
        }

        if (File.Exists(saveLocation + "/manifest.ini"))
        {
            File.Delete(saveLocation + "/manifest.ini");
        }
        File.WriteAllText(saveLocation + "/manifest.ini", localManifest.ToString());

        // update status quest
        remote_quests_data[key].downloaded       = isAvailable;
        remote_quests_data[key].update_available = false;
    }
Exemple #3
0
 public void RemovePack(string gameType, string pack)
 {
     data.Remove(gameType + "Packs", pack);
     LocalizationRead.SetGroupTranslationLanguage(pack, "");
     Save();
 }