public ScoreScreen(Game game, string name, Replay replay, Song song, int diff, bool play) : base(game, name) { if (play) { retryButton = new Button(game, new Rectangle(Config.ResWidth - (int)(Config.ResWidth * 0.3), 230, 100, 50), "Retry", delegate(int data) { game.screens["ingameScreen"].Music.stop(); IngameScreen temp = (IngameScreen)game.screens["ingameScreen"]; temp.loadSong(temp.CurrentSong, temp.Difficulty, temp.Mods, null, IngameScreen.PlayType.PLAY); Game.setScreen(game.screens["ingameScreen"]); }); UIComponents.Add(retryButton); } if (replay != null) { this.replay = replay; replayButton = new Button(game, new Rectangle(Config.ResWidth - (int)(Config.ResWidth * 0.3), 330, 100, 50), "Replay", delegate(int data) { IngameScreen temp = (IngameScreen)game.screens["ingameScreen"]; try { if (temp.Music != null) { temp.Music.stop(); } temp.loadSong(song, diff, temp.Mods, this.replay, IngameScreen.PlayType.REPLAY); Game.setScreen(temp); game.Title = "Pulse | Watch replay | " + song.Artist + " - " + song.SongName + " [" + song.Charts[diff].Name + "]"; } catch { } }); UIComponents.Add(replayButton); } }
void dr_downloadFinish(Song song, int diff) { Replay replay = null; if (System.IO.File.Exists("replay\\" + Utils.calcHash(song.Charts[diff].Path) + ".pcr")) { replay = ScoreLibrary.reconReplay("replay\\" + Utils.calcHash(song.Charts[diff].Path) + ".pcr"); System.IO.File.Delete("replay\\" + Utils.calcHash(song.Charts[diff].Path) + ".pcr"); } IngameScreen temp = (IngameScreen)game.screens["ingameScreen"]; if (replay != null) { temp.loadSong(song, diff, replay.Mods, replay, IngameScreen.PlayType.REPLAY); temp.Music.stop(); Game.setScreen(game.screens["ingameScreen"]); game.Title = "Pulse | Watch replay | " + song.Artist + " - " + song.SongName + " [" + song.Charts[diff].Name + "]"; exitButton.Visible = true; exitButton.Enabled = true; } else { Console.WriteLine("no replay"); Game.addToast("No replay available for this score"); exitButton.Visible = true; exitButton.Enabled = true; } }
public void setScore(Score score, Song song, int diff, int rank) { this.score = score; scoreLabel.Text = score.TotalScore.ToString("D8"); accuracyLabel.Text = String.Format("{0:0.00}%", score.Accuracy); maxComboLabel.Text = "" + score.MaxCombo + "x"; dateLabel.Text = score.dateString; statsLabel.Text = "Perfect: " + "\nGood: " + "\nOK: " + "\nMiss: "; statsNoLabel.Text = "" + score.Perfects + "\n" + score.Goods + "\n" + score.Oks + "\n" + score.Misses; string songinf = score.ArtistTitle; if (songinf.Length < 26) { songInfoLabel.Text = songinf.Substring(0, songinf.Length) + " [" + score.chartName + "]"; } else { songInfoLabel.Text = songinf.Substring(0, 25) + "... [" + score.chartName + "]"; } if (score.ReplayName != "") { replayButton = new Button(game, new Rectangle(Config.ResWidth - (int)(Config.ResWidth * 0.3), 330, 100, 50), "Replay", delegate(int data) { IngameScreen temp = (IngameScreen)game.screens["ingameScreen"]; if (Config.LocalScores) { Replay replay = ScoreLibrary.reconReplay("replay\\r\\" + score.ReplayName + ".pcr"); try { temp.loadSong(song, diff, replay.Mods, replay, IngameScreen.PlayType.REPLAY); temp.Music.stop(); Game.setScreen(game.screens["ingameScreen"]); game.Title = "Pulse | Watch replay | " + song.Artist + " - " + song.SongName + " [" + song.Charts[diff].Name + "]"; } catch { } } else { string hash = Utils.calcHash(song.Charts[diff].Path); string dl = "http://p.ulse.net/getreplay?r=" + rank + "&c=" + hash; Console.WriteLine("{0} rank {1} hash", rank, hash); downloadReplay dr = new downloadReplay(); dr.downloadFinish += new Action <Song, int>(dr_downloadFinish); dr.DownloadReplay(dl, "replay\\" + hash + ".pcr", song, diff); // wc.DownloadFileAsync(new Uri(dl), "replay\\temp.pcr"); //wc.DownloadFileCompleted += new System.ComponentModel.AsyncCompletedEventHandler(wc_DownloadFileCompleted); replayButton.Enabled = false; replayButton.Visible = false; exitButton.Enabled = false; exitButton.Visible = false; Game.addToast("Downloading replay..."); } }); if (!UIComponents.Contains(replayButton)) { UIComponents.Add(replayButton); } } }
public PauseScreen(Game game, string text, IngameScreen screen) : base(game, text) { this.screen = screen; buttons[0] = new Button(game, new Rectangle(Config.ClientWidth / 2 - 100, 100, 200, 100), "Continue", delegate(int data) { screen.unpause(); }); buttons[1] = new Button(game, new Rectangle(Config.ClientWidth / 2 - 100, 300, 200, 100), "Retry", delegate(int data) { screen.loadSong(screen.CurrentSong, screen.Difficulty, screen.Mods, screen.CurrentReplay, screen.PlayType1); screen.onSwitched(); }); if (screen.PlayType1 == IngameScreen.PlayType.REPLAY || screen.PlayType1 == IngameScreen.PlayType.TEST) { buttons[1].Text = "Restart"; } buttons[2] = new Button(game, new Rectangle(Config.ClientWidth / 2 - 100, 500, 200, 100), "Exit", delegate(int data) { Game.setScreen(game.screens["selectScreen"]); game.Title = "Pulse"; if (Config.Spectating) { try { Client.PacketWriter.sendSpectateCancel(Game.conn.Bw, Config.SpectatedUser); } catch { } Config.Spectating = false; Config.SpectatedUser = ""; Config.Specs = ""; } }); for (int x = 0; x < buttons.Length; x++) { UIComponents.Add(buttons[x]); } overlay = new Rect(new Rectangle(0, 0, Config.ResWidth, 768)); overlay.Colour = new Color4(0.0f, 0.0f, 0.0f, 0.75f); }
public override void OnUpdateFrame(FrameEventArgs e) { base.OnUpdateFrame(e); if (!Game.pbox.expanded) { if (keyPress(Key.Up)) { if (failed) { indexMin = 1; } else { indexMin = 0; } if (index > indexMin) { buttons[index].Colour = Color.White; buttons[index].manualColour = false; index--; buttons[index].manualColour = true; buttons[index].Colour = Color.FromArgb(255, 255, 100, 0); } } if (keyPress(Key.Down)) { if (index < 2) { buttons[index].Colour = Color.White; buttons[index].manualColour = false; index++; buttons[index].manualColour = true; buttons[index].Colour = Color.FromArgb(255, 255, 100, 0); } } if (keyPress(Config.RestartKey)) { screen.loadSong(screen.CurrentSong, screen.Difficulty, screen.Mods, screen.CurrentReplay, screen.PlayType1); screen.onSwitched(); } if (keyPress(Key.Enter)) { switch (index) { case 0: screen.unpause(); break; case 1: screen.loadSong(screen.CurrentSong, screen.Difficulty, screen.Mods, screen.CurrentReplay, screen.PlayType1); screen.onSwitched(); break; case 2: Game.setScreen(game.screens["selectScreen"]); game.Title = "Pulse"; if (Config.Spectating) { try { Client.PacketWriter.sendSpectateCancel(Game.conn.Bw, Config.SpectatedUser); } catch { } Config.Spectating = false; Config.SpectatedUser = ""; Config.Specs = ""; } break; } } } }
public override void OnLoad(EventArgs e) { base.OnLoad(e); panel.Colour = new OpenTK.Graphics.Color4(0.3f, 0.3f, 0.3f, 0.0f); dim.Colour = new OpenTK.Graphics.Color4(0.0f, 0.0f, 0.0f, 0.0f); fsw.EnableRaisingEvents = true; fsw.IncludeSubdirectories = true; fsw.Created += new FileSystemEventHandler(fsw_Created); fsw.Changed += new FileSystemEventHandler(fsw_Created); fsw.Deleted += new FileSystemEventHandler(fsw_Deleted); fsw.Error += new ErrorEventHandler(fsw_Error); fsw.InternalBufferSize = 61440; //lets handle large changes ;D SongLibrary.cacheSongInfo(); game.KeyPress += new EventHandler <OpenTK.KeyPressEventArgs>(game_KeyPress); bgoverlay.Colour = new OpenTK.Graphics.Color4(0.0f, 0.0f, 0.0f, 0.5f); searchLabel = new Label(game, new Point(0, 700), ""); searchLabel.TextTexture.Shadow = true; searchInfoL = new Label(game, new Point(0, 700), "type to begin search.."); //searchInfoL.TextTexture.Shadow = true; searchInfoL.TextTexture.Colour = Color.White; onlineToggle = new ToggleButton(game, new Rectangle(Utils.getMX(780), 130, 50, 40), "O", delegate(int data) { Config.LocalScores = !Config.LocalScores; updateScoreLabels(0); }); prevPage = new Button(game, new Rectangle(Utils.getMX(835), 130, 50, 40), "<<", delegate(int data) { if (displayScores != null && scoreDisplayPage > 0) { scoreDisplayPage--; updateScoreLabels(scoreDisplayPage); } }); nextPage = new Button(game, new Rectangle(Utils.getMX(890), 130, 50, 40), ">>", delegate(int data) { if (displayScores != null && displayScores.Count > 0) //if count was 0 maxpage would be -1 { int maxpage = displayScores.Count / 8; if (displayScores.Count % 8 > 0) //if there's a remainder that means theres some extra scores to display so need new page { maxpage++; } maxpage--; //remember, scoredisplaypage is 0 based! if (scoreDisplayPage < maxpage) { scoreDisplayPage++; updateScoreLabels(scoreDisplayPage); /*if (scoreDisplayPage == maxpage) //finish later, faulty to have in a place like this * { * nextPage.Visible = false; * nextPage.Enabled = false; * }*/ } } }); if (!Config.LocalScores) { ((ToggleButton)onlineToggle).toggle(); } UIComponents.Add(prevPage); UIComponents.Add(nextPage); UIComponents.Add(onlineToggle); calibrateButton = new Button(game, new Rectangle(70, 768 - 170, 200, 50), "Calibrate offset", delegate(int data) { int tIndex = 0; for (int x = 0; x < currentSong.Charts.Count; x++) { if (currentSong.Charts[x].Name.Equals(diffs.BaseText.Line)) { tIndex = x; } } IngameScreen temp = (IngameScreen)game.screens["ingameScreen"]; try { uint flags = 0; flags = flags | (uint)(nfB.Selected ? 1 : 0); flags = flags | (uint)(autoB.Selected ? 2 : 0); flags = flags | (uint)(mirB.Selected ? 4 : 0); flags = flags | (uint)(hdB.Selected ? 8 : 0); temp.loadSong(SongLibrary.loadSong(songNameList[index].Info), tIndex, new Mods() { Speed = dtB.Selected ? 1.5 : 1.0, Flags = flags, Scroll = Config.PlaySpeed }, null, IngameScreen.PlayType.PLAY); Music.stop(); Game.setScreen(game.screens["ingameScreen"]); temp.Calibrate = true; game.Title = "Pulse | " + currentSong.Artist + " - " + currentSong.SongName + " [" + currentSong.Charts[tIndex].Name + "]"; } catch (Exception ex) { ErrorLog.log(ex); } }); calibrateButton.Visible = false; calibrateButton.Enabled = false; // int backpos = Config.ResWidth - 244;//Config.WideScreen? (int)((780d/1024d) * game.Width) : 780; backLabel = new Button(game, new Rectangle(Utils.getMX(780), 10, 220, 50), "Back", delegate(int data) { Game.setScreen(game.screens["menuScreen"]); }); help = new Button(game, new Rectangle(Utils.getMX(780), 130, 220, 50), "Help", delegate(int data) { new EditorHelp().ShowDialog(); Game.resetStates(); }); UIComponents.Add(help); newSongb = new Button(game, new Rectangle(Utils.getMX(780), 70, 220, 50), "New Song", delegate(int data) { new NewSong().ShowDialog(); Game.resetStates(); }); // UIComponents.Add(searchLabel); UIComponents.Add(backLabel); UIComponents.Add(newSongb); #region obsolete /*difficultyTexts[0] = new Text(Config.ClientSize, new Size(300, 33), new Point(0, 0)); * difficultyTexts[0].Update("3key"); * difficultyTexts[0].Shadow = true; * difficultyTexts[1] = new Text(Config.ClientSize, new Size(300, 33), new Point(0, 0)); * difficultyTexts[1].Update("4key"); * difficultyTexts[1].Shadow = true; * difficultyTexts[2] = new Text(Config.ClientSize, new Size(300, 33), new Point(0, 0)); * difficultyTexts[2].Update("6key"); * difficultyTexts[2].Shadow = true; * difficultyTexts[3] = new Text(Config.ClientSize, new Size(300, 33), new Point(0, 0)); * difficultyTexts[3].Update("7key"); * difficultyTexts[3].Shadow = true;*/ #endregion refresh(); index = 0; for (int x = 0; x < songNameList.Count; x++) { if (songNameList[x].Info.SongName.Equals(Game.M.CurrentSong.SongName) && songNameList[x].Info.Dir.Equals(Game.M.CurrentSong.Dir)) { index = x; } } changeSong(); selectionTexture = new Rect(new Rectangle(2, 250, 548, 28)); sel2 = new Rect(new Rectangle(0, 249, 552, 30)); searchBox = new Rect(new Rectangle(0, 700, Config.ResWidth, 30)); searchBox.Colour = new OpenTK.Graphics.Color4(0.27f, 0.509f, 0.705f, .8f); cover = new Rect(new Rectangle(Config.ResWidth - 300, 0, 300, 768)); cover.Colour = new OpenTK.Graphics.Color4(1f, 1f, 1f, .7f); scorebg = new Rect(new Rectangle((int)(Config.ResWidth - 324), 180, 295, 600), Skin.skindict["scoreback"]); sel2.Colour = new OpenTK.Graphics.Color4(0.0f, 0.0f, 0.0f, 1.0f); selectionTexture.Colour = new OpenTK.Graphics.Color4(0.25f, 0.0f, 1.0f, 1.0f); background = new Rect(new Rectangle(0, 0, Config.ResWidth, 768)); currentSong = SongLibrary.loadSong(songNameList[index].Info); string bgString = ""; if (currentSong.FileVersion == 0) { bgString = currentSong.BgName; } else { bgString = currentSong.Charts[0].BgName; } background.useTexture("songs\\" + currentSong.Dir + "\\" + bgString); music = AudioManager.loadFromFile("songs\\" + currentSong.Dir + "\\" + currentSong.FileName); Music.Volume = 0.0f; targetVolume = Config.Volume / 100.0f; changed = true; Music.PositionAsMilli = (long)Game.M.Music.PositionAsMilli; Music.play(false, true); if (play) { game.Title = "Pulse | Play Selection"; newSongb.Enabled = false; newSongb.Visible = false; help.Enabled = false; help.Visible = false; } else { game.Title = "Pulse | Edit Selection"; newSongb.Enabled = true; newSongb.Visible = true; } updateDiffs(); updateScoreLabels(0); // changeSong(); // index = 0; for (int x = 0; x < songNameList.Count; x++) { // if (songNameList[x].textData.Location.Y != 246 + ((x - index) * 33) && !songNameList[x].textData.Moving) // { songNameList[x].select.Bounds = new Rectangle(0, 246 + ((x - index) * 90), songNameList[x].select.Bounds.Width, songNameList[x].select.Bounds.Height); // Console.WriteLine(songNameList[x].textData.Position. // } //Console.WriteLine("why"); List <string> t = new List <String>(); t.Add(" "); diffs = new DropDownBox(game, t, new Rectangle(70, 120, 150, 35)); diffs.selected += new Action <int>(diffs_selected); string tempS = ""; if (play) { tempS = "Play"; } else { tempS = "Edit"; } playButton = new Button(game, new Rectangle(290 + 220, 768 - 170, 200, 50), tempS, delegate(int data) { if (pickDiff) { int tIndex = 0; for (int x = 0; x < currentSong.Charts.Count; x++) { if (currentSong.Charts[x].Name.Equals(diffs.BaseText.Line)) { tIndex = x; } } /*if (Config.AutoPlay && play) * { * ReplayScreen temp = (ReplayScreen)game.screens["replayScreen"]; * try * { * temp.loadSong(SongLibrary.loadSong(songNameList[index].Info), tIndex); * Game.M.setSong(songNameList[index].Info); * Game.M.play(); * Music.stop(); * Game.setScreen(game.screens["replayScreen"]); * game.Title = "Pulse | Watch replay | " + currentSong.Artist + " - " + currentSong.SongName + " [" + currentSong.Charts[tIndex].Name + "]"; * } * catch { } * } * else */if (play) { IngameScreen temp = (IngameScreen)game.screens["ingameScreen"]; try { IngameScreen.PlayType te = IngameScreen.PlayType.PLAY; if (autoB.Selected) { te = IngameScreen.PlayType.AUTO; } uint flags = 0; flags = flags | (uint)(nfB.Selected ? 1 : 0); flags = flags | (uint)(autoB.Selected ? 2 : 0); flags = flags | (uint)(mirB.Selected ? 4 : 0); flags = flags | (uint)(hdB.Selected ? 8 : 0); temp.loadSong(SongLibrary.loadSong(songNameList[index].Info), tIndex, new Mods() { Speed = dtB.Selected ? 1.5 : 1.0, Flags = flags, Scroll = Config.PlaySpeed }, null, te); Game.M.setSong(ref songNameList[index].Info); Game.M.play(); Music.stop(); temp.Calibrate = false; Game.setScreen(game.screens["ingameScreen"]); game.Title = "Pulse | " + currentSong.Artist + " - " + currentSong.SongName + " [" + currentSong.Charts[tIndex].Name + "]"; scoreDisplayText.Clear(); scoreDisplayPage = 1; } catch (Exception ex) { ErrorLog.log(ex); } } else if (!play) { EditorScreen temp = (EditorScreen)game.screens["editScreen"]; try { temp.loadSong(SongLibrary.loadSong(songNameList[index].Info), tIndex); Game.M.setSong(ref songNameList[index].Info); Game.M.play(); Music.stop(); Game.setScreen(game.screens["editScreen"]); } catch (KeyNotFoundException) { } game.Title = "Pulse|Editor|" + currentSong.Artist + "-" + currentSong.SongName + "[" + currentSong.Charts[tIndex].Name + "]"; } } }); autoB = new ToggleButton(game, new Rectangle(874 - 480, 120, 100, 40), "Auto", delegate(int data) { Config.AutoPlay = autoB.Selected; }); dtB = new ToggleButton(game, new Rectangle(874 - 370, 120, 100, 40), "DT", delegate(int data) { Config.Dt = dtB.Selected; if (Config.Dt) { Config.Ht = false; if (htB.Selected) { htB.toggle(); } } }); htB = new ToggleButton(game, new Rectangle(874 - 260, 120, 100, 40), "HT", delegate(int data) { Config.Ht = htB.Selected; if (Config.Ht) { Config.Dt = false; if (dtB.Selected) { dtB.toggle(); } } }); mirB = new ToggleButton(game, new Rectangle(874 - 480, 170, 100, 40), "Mirror", delegate(int data) { Config.Mirror = mirB.Selected; }); hdB = new ToggleButton(game, new Rectangle(874 - 370, 170, 100, 40), "HD", delegate(int data) { Config.Hidden = hdB.Selected; }); nfB = new ToggleButton(game, new Rectangle(874 - 260, 170, 100, 40), "No fail", delegate(int data) { Config.NoFail = nfB.Selected; }); closeSel = new Button(game, new Rectangle(290, 768 - 170, 200, 50), "Close", delegate(int data) { notPickDiffs(); }); rateLabel = new Label(game, new Point(874 - 460, 370), "Scroll speed: " + Config.PlaySpeed); rateDrag = new Dragbar(game, new Point(874 - 460, 400), 300, false, delegate(int d) { double temp = rateDrag.getPercentScrolled(); int x = (int)(temp / 10); Config.PlaySpeed = ((float)x / 2) + 0.5f; rateLabel.Text = "Scroll speed: " + Config.PlaySpeed; }); rateDrag.setPos(rateDrag.Bounds.X + (int)(Config.PlaySpeed * 20) + rateDrag.Bounds.Width / 10); game.Mouse.Move += new EventHandler <MouseMoveEventArgs>(Mouse_Move); }
void conn_recvPacket(short arg1, Client.RecievePacket arg2) { switch (arg1) { case (short)Pulse.Client.RecvHeaders.VERSION_CHECK: double serverversion = (double)arg2.info[0]; if (serverversion > Config.Version) { serverVer = serverversion; verRemind = true; } else { Console.WriteLine("running latest ver of pulse"); } break; case (short)Pulse.Client.RecvHeaders.LOGIN_AUTH: byte login = (byte)arg2.info[0]; if (login == 0) //successful { Account.currentAccount = new Account((string)arg2.info[2], (string)arg2.info[1], (string)arg2.info[3]); //going to assume i can't set text from here because of gl context crap //Game.game.Context.Ma ((MenuScreen)screens["menuScreen"]).downloadAvatar(); lock (ircLock) { if (Game.ircl != null) { Game.ircl.terminate(); Game.ircl = null; } setMarquee = true; Game.ircl = new Client.irc.IrcClient("pulse|" + Account.currentAccount.AccountName, Account.currentAccount.AccountName); Game.ircl.realNick = Account.currentAccount.AccountName; Game.pbox.setIrc(Game.ircl); } } else { Game.addToast("Login failed"); } break; case (short)Pulse.Client.RecvHeaders.SPECTATE_RECORD: Config.Spectated = true; break; case (short)Pulse.Client.RecvHeaders.SPECTATE_END: Config.Spectated = false; break; case (short)Pulse.Client.RecvHeaders.SPECTATE_START: Config.SpectatedUser = (string)arg2.info[0]; Config.Spectating = true; int diff = 0; SongInfo song = SongLibrary.findByMD5((string)arg2.info[1], ref diff); if (song != null) { stopMedia = true; IngameScreen temp = (IngameScreen)game.screens["ingameScreen"]; try { if (active.Music != null) { active.Music.pause(); } Mods m = new Mods() { Flags = (uint)((int)arg2.info[2]), Scroll = (double)arg2.info[3] }; temp.loadSong(SongLibrary.loadSong(song), diff, m, new Replay(), IngameScreen.PlayType.SPECTATE); Game.setScreen(game.screens["ingameScreen"]); Game.M.Music.pause(); Game.M.setSong(ref song); Game.M.Visible = false; Game.M.Enabled = false; Client.PacketWriter.sendSpectateGotChart(Game.conn.Bw); } catch (Exception e) { Console.WriteLine(e.Message + e.StackTrace); } } break; case (short)Pulse.Client.RecvHeaders.SPECTATE_CANCEL: if (active is IngameScreen) { if (active.Music != null) { active.Music.stop(); } Config.Spectating = false; Config.SpectatedUser = ""; Config.Specs = ""; Game.setScreen(game.screens["menuScreen"]); } break; case (short)Pulse.Client.RecvHeaders.SPECTATE_USERS: Config.Specs = (string)arg2.info[0]; Console.WriteLine(arg2.info[0]); break; case (short)Pulse.Client.RecvHeaders.SPECTATE_USERS_ME: Config.SpecsOnMe = (string)arg2.info[0]; Console.WriteLine(arg2.info[0]); break; } }