void OpenManagers() { var view = this.View; var player = view.GamePlayer; IngameObjectManager.Open(player.UnitsPool, player.ProjectilesPool); IngameObjectUIManager.Open(); UnitSpritesManager.Open(bodySprites); }
void CloseManagers() { UnitSpritesManager.Close(); IngameObjectUIManager.Close(); IngameObjectManager.Close(); }