Exemple #1
0
        public void Doesnt_block_gump_response_from_client_after_closing_hidden_gump()
        {
            // 1. proxy sends the response to server
            // 2. proxy sends close gump request to client (General information packet 0xBF, subcommand 0x04)
            // 3. game client responds to 0xBF/0x04 by sending gump cancellation request to proxy
            // 4. proxy blocks the gump cancellation request
            // 5. user opens and cancells the same gump

            // Proxy must not block the response in this case and the observer has to reset current gump.

            var testProxy = new InfusionTestProxy();

            var task = Task.Run(() =>
            {
                testProxy.Api.WaitForGump(false);
                testProxy.Api.GumpResponse().Cancel();
            });

            testProxy.Api.WaitForGumpStartedEvent.AssertWaitOneSuccess();

            testProxy.PacketReceivedFromServer(SendGumpMenuDialogPackets.Explevel);
            task.AssertWaitFastSuccess();
            // script closes hidden gump,
            // but no cancellation request from game client, because there is no 0xBF/0x04 sent to the client

            // user opens gump from game client
            testProxy.PacketReceivedFromServer(SendGumpMenuDialogPackets.Explevel);

            // user closes gump from game client
            testProxy.PacketReceivedFromClient(GumpMenuSelectionRequests.CancelExplevel);

            testProxy.Api.CurrentGump.Should().BeNull();
        }
Exemple #2
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        public void Can_response_to_gump_and_receive_next_gump_from_server_before_game_client_sends_gump_cancallation_request()
        {
            // 1. proxy sends the response to the server
            // 2. proxy sends close gump request to the game client (General information packet 0xBF, subcommand 0x04)
            // 3. server sends a new gump to proxy
            // 3. game client responds to 0xBF/0x04 by sending gump cancellation request to proxy
            // 4. proxy blocks the gump cancellation request

            // This scenario can happen on slow computers, where server sends another gump before client responds with cancellation request
            // Server sends another gump after response quite frequently, e.g. crafting menus.
            // If proxy doesn't block the gump cancellation request then server receives a response to a gump that was already
            // closed by proxy (step 1) and sends unexpected response error.
            var testProxy = new InfusionTestProxy();

            var task = Task.Run(() =>
            {
                testProxy.Api.WaitForGump();
                // cancellation a special case of gump response
                testProxy.Api.GumpResponse().Cancel();
            });

            testProxy.Api.WaitForGumpStartedEvent.AssertWaitOneSuccess();
            testProxy.PacketReceivedFromServer(SendGumpMenuDialogPackets.Explevel);
            task.AssertWaitFastSuccess();

            // second gump from server comes before client cancellation of the first gump
            // first and second gump can have same ids
            testProxy.PacketReceivedFromServer(SendGumpMenuDialogPackets.Explevel);
            // game client cancellation of the first gump (client is slower than server)
            testProxy.PacketReceivedFromClient(GumpMenuSelectionRequests.CancelExplevel).Should().BeNull();
        }
Exemple #3
0
        public void AskForMobile_returns_null_When_client_cancels_target_and_some_target_was_already_selected()
        {
            var testProxy = new InfusionTestProxy();

            testProxy.PacketReceivedFromClient(new Packet(0x6C, new byte[]
            {
                0x6C, 0x00, 0xDE, 0xAD, 0xBE, 0xEF, 0x00, 0x11, 0x12, 0x13, 0x14, 0x09, 0xEC, 0x0C, 0xF9, 0x00,
                0x00, 0x00, 0x00,
            }));

            var task = Task.Run(() => { testProxy.Api.AskForMobile().Should().BeNull(); });

            testProxy.Api.AskForTargetStartedEvent.WaitOne(100).Should().BeTrue();
            testProxy.PacketReceivedFromClient(new Packet(0x6C, new byte[]
            {
                0x6C, 0x01, 0xDE, 0xAD, 0xBE, 0xEF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
                0x00, 0x00, 0x00,
            }));

            task.Wait(100).Should().BeTrue();
        }
Exemple #4
0
        public void AskForLocation_waits_for_target_from_client_When_server_have_asked_for_target_before()
        {
            var testProxy = new InfusionTestProxy();

            testProxy.PacketReceivedFromClient(new Packet(0x6C, new byte[]
            {
                0x6C, 0x00, 0xDE, 0xAD, 0xBE, 0xEF, 0x00, 0x00, 0x06, 0x39, 0x0E, 0x0A, 0x75, 0x0C, 0x92, 0x00,
                0x00, 0x01, 0x90,
            }));

            var task = Task.Run(() => { testProxy.Api.AskForLocation().Value.Location.Should().Be(new Location3D(0x09EC, 0x0CF9, 0)); });

            testProxy.Api.AskForTargetStartedEvent.WaitOne(100).Should().BeTrue();

            testProxy.PacketReceivedFromClient(new Packet(0x6C, new byte[]
            {
                0x6C, 0x01, 0xDE, 0xAD, 0xBE, 0xEF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0xEC, 0x0C, 0xF9, 0x00,
                0x00, 0x00, 0x00,
            }));

            task.Wait(100).Should().BeTrue();
        }
Exemple #5
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        public void AskForLocation_returns_location_selected_on_client()
        {
            var testProxy = new InfusionTestProxy();

            var task = Task.Run(() =>
            {
                var result = testProxy.Api.AskForLocation();
                result.HasValue.Should().BeTrue();
                result.Value.Location.Should().Be(new Location3D(0x09EC, 0x0CF9, 0));
            });

            testProxy.Api.AskForTargetStartedEvent.WaitOne(100).Should().BeTrue();
            testProxy.PacketReceivedFromClient(new Packet(0x6C, new byte[]
            {
                0x6C, 0x01, 0xDE, 0xAD, 0xBE, 0xEF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0xEC, 0x0C, 0xF9, 0x00,
                0x00, 0x00, 0x00,
            }));

            task.Wait(100).Should().BeTrue();
        }
Exemple #6
0
        public void Info_returns_info_about_mobile_selected_on_client()
        {
            var testProxy = new InfusionTestProxy();

            var task = Task.Run(() =>
            {
                var result = testProxy.Api.Info();
                result.HasValue.Should().BeTrue();
                result.Value.Id.Should().Be((ObjectId)0x00045B2A);
            });

            testProxy.Api.AskForTargetStartedEvent.AssertWaitOneSuccess();
            testProxy.PacketReceivedFromClient(new Packet(0x6C, new byte[]
            {
                0x6C, 0x00, 0xDE, 0xAD, 0xBE, 0xEF, 0x00, 0x00, 0x04, 0x5B, 0x2A, 0x06, 0x05, 0x04, 0xC6, 0xFF,
                0x00, 0x01, 0x90,
            }));

            task.AssertWaitFastSuccess();
        }
Exemple #7
0
        public void Can_response_to_a_gump_without_provoking_unexpected_response_error_from_server()
        {
            // 1. proxy sends the response to server
            // 2. proxy sends close gump request to client (General information packet 0xBF, subcommand 0x04)
            // 3. game client responds to 0xBF/0x04 by sending gump cancellation request to proxy
            // 4. proxy blocks the gump cancellation request

            // If proxy doesn't block the gump cancellation request then server receives a response to a gump that was already
            // closed by proxy (step 1) and sends unexpected response error.

            var testProxy = new InfusionTestProxy();

            var task = Task.Run(() =>
            {
                testProxy.Api.WaitForGump();
                // cancellation a special case of gump response
                testProxy.Api.GumpResponse().Cancel();
            });

            testProxy.Api.WaitForGumpStartedEvent.AssertWaitOneSuccess();
            testProxy.PacketReceivedFromServer(SendGumpMenuDialogPackets.Explevel);
            task.AssertWaitFastSuccess();
            testProxy.PacketReceivedFromClient(GumpMenuSelectionRequests.CancelExplevel).Should().BeNull();
        }