public void RoomChosen(int room, UIHandlerChatScene UI)
    {
        informationSwitch = GameObject.Find("Image").GetComponent <InformationSwitch>();
        this.UI           = UI;
        this.room         = room;
        status            = 1;  // players started the game

        informationSwitch.waitingForPlayer();
        AddNewHighscore(selfIdentification, status, room);
        DownloadHighscores();
        StartCoroutine(CheckForOtherPlayer(1));
    }
    private IEnumerator CheckIfBothEnteredGame()
    {
        int statusCase = 3;

        yield return(new WaitForSeconds(5f));

        // string playerLink = channelName + separatingStrings[0] + otherPlayer.ID;
        // GetSingleEntry(playerLink);
        informationFound = false;
        DownloadHighscores();

        while (!informationFound)
        {
            yield return(new WaitForSeconds(1f));
        }

        if (otherPlayer.status < statusCase)
        {
            SceneManager.LoadScene("ChooseRoomScene", LoadSceneMode.Single);
            yield return(new WaitForSeconds(0.5f));

            informationSwitch = GameObject.Find("Image").GetComponent <InformationSwitch>();
            informationSwitch.otherPlayerIsNotInGame();
            StartCoroutine(AboardRoomSelection());
        }
        else if (otherPlayer.status == 4)
        {
            GameLost();
            SceneManager.LoadScene("LooseScene");
        }

        else if (otherPlayer.status > 4)
        {
            GameFinished();
            SceneManager.LoadScene("WinScene");
        }
        else
        {
            CheckStatusOfOtherPlayerDuringGame();
        }

        // if(room == 1) // just for testing, delete later
        // {
        //  yield return new WaitForSeconds(1f);
        //  User.finishTime = UnityEngine.Random.Range(200, 1800);
        //  // User.finishTime = 802;
        //  GameFinished();
        //  // SceneManager.LoadScene("Highscore");
        //  // SceneManager.LoadScene("LooseScene");
        //  SceneManager.LoadScene("WinScene");
        // }
    }