private void Start() { Info = GameObject.FindGameObjectWithTag("InfoStorage").GetComponent <InformationStorage>(); if (Info.BattleNumber > 0) { this.transform.position = Info.Position; } }
// Start is called before the first frame update void Start() { state = BattleState.START; PlayerInfo = GameObject.Find("InformationStorage").GetComponent <InformationStorage>(); LoadManagement = PlayerInfo.gameObject.GetComponent <StartBattle>(); StartCoroutine(SetUpBattle()); magicUI.gameObject.SetActive(false); }
// Start is called before the first frame update void Start() { info = GameObject.FindGameObjectWithTag("InfoStorage").GetComponent <InformationStorage>(); if (info.EnemiesFought.Contains(this.name)) { Destroy(this.gameObject); } }
public void StoreEnemy(InformationStorage info) { info.EnemyName = EnemyName; info.EnemyElement = element; info.EnemyLevel = EnemyLevel; info.EnemyMaxHP = EnemyMaxHP; info.EnemyDamage = EnemyDamage; info.EnemyEXPToGive = EnemyEXPToGive; }
// Start is called before the first frame update void Start() { info = GameObject.FindGameObjectWithTag("InfoStorage").GetComponent <InformationStorage>(); if (info.EnemiesFought.Contains(this.name)) { Destroy(this.gameObject); } movement = new Vector2(this.transform.position.x, 0); FirstPosition = new Vector2(this.transform.position.x + walkdistance, movement.y); SecondPosition = new Vector2(this.transform.position.x - walkdistance, movement.y); }