void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Bolt")
     {
         Destroy(gameObject);                                                                        //Auto destroy
         InfoScript.IncreaseScore();                                                                 //Increases score
         Destroy(other.gameObject);                                                                  //Destroys Bolt
         energyBlast = (GameObject)Instantiate(energyBlast, transform.position, transform.rotation); //Instiate explosion
         Destroy(energyBlast, 1);
     }
 }
Exemple #2
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 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         Destroy(gameObject);                            //Auto destroy
         Destroy(other.gameObject);                      //Destroys Player
         gameController.DecreasePlayerLife();            //Decreases Player's Life
     }
     if (other.tag == "Bolt")
     {
         Destroy(gameObject);                        //Auto destroy
         InfoScript.IncreaseScore();                 //Increases Score
         Destroy(other.gameObject);
         frameBall = (GameObject)Instantiate(frameBall, transform.position, transform.rotation);
         Destroy(frameBall, 1);
     }
 }
 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         Destroy(gameObject);                                      //Auto destroy
         playerController.CallFreezePlayer();
         skillAttack2 = (GameObject)Instantiate(skillAttack2, transform.position, transform.rotation);
         Destroy(skillAttack2, 1);
     }
     if (other.tag == "Bolt")
     {
         Destroy(gameObject);                        //Auto destroy
         InfoScript.IncreaseScore();                 //Increases score by 10
         Destroy(other.gameObject);                  //Destroys Bolt
         skillAttack2 = (GameObject)Instantiate(skillAttack2, transform.position, transform.rotation);
         Destroy(skillAttack2, 1);
     }
 }
Exemple #4
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 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         Destroy(gameObject);                        //Auto destroy
         Destroy(other.gameObject);                  //Destroys Player
         Spark = (GameObject)Instantiate(Spark, transform.position, transform.rotation);
         Destroy(Spark, 1);
     }
     if (other.tag == "Bolt")
     {
         Destroy(gameObject);                        //Auto destroy
         InfoScript.IncreaseScore();                 //Increases score
         Destroy(other.gameObject);                  //Destroys Bolt
         Spark = (GameObject)Instantiate(Spark, transform.position, transform.rotation);
         Destroy(Spark, 1);
     }
 }