public void ResetUI() { _infoMenu.Hide(); _tooltipBuildingInfo.SetVisible(false); _endGameConditionsUI.HideConditions(); _endGamePanel.gameObject.SetActive(false); HideBuildingSelector(); }
private void Update() { UpdateClock(); if (Input.GetKeyDown(KeyCode.Escape)) { pausePanel.Pause(); } if (!PauseMenu.GameIsPaused) { if (Input.GetKey(KeyCode.Tab)) { infoPanel.Show(); } if (Input.GetKeyUp(KeyCode.Tab)) { infoPanel.Hide(); } } }