//----------------------------------------------------------------------------------------------- private void GetAllReferencesAsNeeded() { if (m_strategyPlanner == null) { m_strategyPlanner = FindObjectOfType <StrategyPlanner>(); m_strategyPlanner.Awake(); m_strategyPlanner.Start(); } if (m_aiManager == null) { m_aiManager = FindObjectOfType <AIManager>(); m_aiManager.Awake(); } m_buttons = FindObjectsOfType <Button>(); if (m_influenceGameManager == null) { m_influenceGameManager = FindObjectOfType <InfluenceGameManager>(); } if (m_influenceSystemRef == null) { m_influenceSystemRef = InfluenceSystem.GetInstance(); } m_influenceGameManager.ReloadInfluenceMapData(); m_influenceGameManager.RegisterAllActiveInfluenceObjectsInScene(); m_influenceGameManager.UpdateInfluenceSystem(); }
//----------------------------------------------------------------------------------------------- public override void Run() { AgentToOperateOn.transform.position = ObjectToMoveTo.transform.position; InfluenceGameManager influenceManager = GameObject.FindObjectOfType <InfluenceGameManager>(); influenceManager.UpdateInfluenceSystem(); }
//----------------------------------------------------------------------------------------------- public void GetInfluenceSystemReferencesIfNeeded() { if (m_influenceGameManager == null) { m_influenceGameManager = FindObjectOfType <InfluenceGameManager>(); } if (m_influenceSystemRef == null) { m_influenceSystemRef = InfluenceSystem.GetInstance(); } }
//----------------------------------------------------------------------------------------------- private void GetInfluenceGameManagerReferenceIfNeeded() { if (m_influenceManager == null) { GameObject influenceGameManagerObj = GameObject.FindWithTag("InfluenceManager"); if (influenceGameManagerObj != null) { m_influenceManager = influenceGameManagerObj.GetComponent <InfluenceGameManager>(); } else { m_influenceManager = null; } } }
//----------------------------------------------------------------------------------------------- public override void Run() { OperatorParam influenceMapParamName = FindParamWithName("Influence"); // Can't exactly move if we don't have a goal if (influenceMapParamName == null) { return; } string[] mapIdentifiers = influenceMapParamName.Value.Split('_'); // Determine map type InfluenceSystem influenceSys = InfluenceSystem.GetInstance(); InfluenceMapPoint mapPoint; if (mapIdentifiers[0].Equals("Base", StringComparison.CurrentCultureIgnoreCase)) { WorkingMap queryMap = new WorkingMap(); queryMap.AddMap(influenceSys.GetInfluenceMapByIDWithTag(mapIdentifiers[1], mapIdentifiers[2])); queryMap.Normalize(); mapPoint = queryMap.GetPointOfHighestInfluence(); } else if (mapIdentifiers[0].Equals("Formula", StringComparison.CurrentCultureIgnoreCase)) { MapFormula formulaToUse = influenceSys.GetMapFormulaByID(mapIdentifiers[1]); WorkingMap queryMap = formulaToUse.ConstructMapFromFormula(); mapPoint = queryMap.GetPointOfHighestInfluence(); } else { throw new ArgumentException("Invalid name for influence map in move to operator!"); } InfluenceObjectWorldPoint worldPoint = influenceSys.ConvertMapPosToWorldPos(mapPoint); Vector2 newLocation = new Vector2(worldPoint.x, worldPoint.y); AgentToOperateOn.transform.position = newLocation; InfluenceGameManager influenceManager = GameObject.FindObjectOfType <InfluenceGameManager>(); influenceManager.UpdateInfluenceSystem(); }