public AnimData() { input = InputType.time; output = OutputType.linear; preInfinity = InfinityType.constant; postInfinity = InfinityType.constant; weighted = false; }
Duration(InfinityType infType) { this.infType = infType; switch (infType) { case InfinityType.None: nsCount = 0; break; case InfinityType.Positive: nsCount = long.MaxValue; break; case InfinityType.Negative: nsCount = long.MinValue; break; } }