public int GetReputationFor(Actor _actor) { if (!Individuals.ContainsKey(_actor)) { ChangeReputationFor(_actor, 0); } return(Individuals[_actor]); }
public void ChangeReputationFor(Actor _actor, int _amount) { if (Individuals.ContainsKey(_actor)) { Individuals[_actor] += _amount; } else { Individuals[_actor] = _amount; } }