public override int OnCalculateSize(bool force) { _texIndices = 0; int size = 12; foreach (SRT0TextureNode n in Children) { if (n._indirect) { _indIndices += 1 << n._textureIndex; } else { _texIndices += 1 << n._textureIndex; } size += 4 + n.CalculateSize(true); } return(size); }
public override bool OnInitialize() { if ((_name == null) && (Header->_stringOffset != 0)) { _name = Header->ResourceString; } _texIndices = (TextureIndices)(int)Header->_textureIndices; _indIndices = (IndirectTextureIndices)(int)Header->_indirectIndices; for (int i = 0; i < 8; i++) { _usageIndices[i] = ((Header->_textureIndices >> i) & 1); } for (int i = 0; i < 3; i++) { _usageIndices[i + 8] = ((Header->_indirectIndices >> i) & 1); } return((int)_texIndices > 0 || (int)_indIndices > 0); }
public override int OnCalculateSize(bool force) { _texIndices = 0; _indIndices = 0; _dataLength = 0; _entryLength = 12; foreach (SRT0TextureNode n in Children) { if (n._indirect) { _indIndices |= (IndirectTextureIndices)(1 << n._textureIndex); } else { _texIndices |= (TextureIndices)(1 << n._textureIndex); } n.CalculateSize(true); _entryLength += 4 + n._entryLength; _dataLength += n._dataLength; } return(_entryLength + _dataLength); }
public override int OnCalculateSize(bool force) { _texIndices = 0; int size = 12; foreach (SRT0TextureNode n in Children) { if (n._indirect) _indIndices += 1 << n._textureIndex; else _texIndices += 1 << n._textureIndex; size += 4 + n.CalculateSize(true); } return size; }
public override bool OnInitialize() { if ((_name == null) && (Header->_stringOffset != 0)) _name = Header->ResourceString; _texIndices = (TextureIndices)(int)Header->_textureIndices; _indIndices = (IndirectTextureIndices)(int)Header->_indirectIndices; for (int i = 0; i < 8; i++) _usageIndices[i] = ((Header->_textureIndices >> i) & 1); for (int i = 0; i < 3; i++) _usageIndices[i + 8] = ((Header->_indirectIndices >> i) & 1); return (int)_texIndices > 0 || (int)_indIndices > 0; }