protected override void DrawIndicator(GameTime gameTime, SpriteBatch spriteBatch) { base.DrawIndicator(gameTime, spriteBatch); //Draw P2 indicator indicatorShapeP2.Draw(gameTime, spriteBatch, currentFallingShape, position); }
protected virtual void DrawIndicator(GameTime gameTime, SpriteBatch spriteBatch) { indicatorShape.Draw(gameTime, spriteBatch, currentFallingShape, position); }