public async Task SaveIndexFile(IndexFile index, bool alreadySemaphoreLocked = false)
        {
            var index1Path = Path.Combine(_gameDirectory.FullName, $"{index.DataFile.GetDataFileName()}{IndexExtension}");
            var index2Path = Path.Combine(_gameDirectory.FullName, $"{index.DataFile.GetDataFileName()}{Index2Extension}");

            if (!alreadySemaphoreLocked)
            {
                await _semaphoreSlim.WaitAsync();
            }
            try
            {
                if (IsIndexLocked(index.DataFile))
                {
                    throw new Exception("Cannot write index files; files current in use.");
                }

                BinaryWriter index1Stream = null;
                BinaryWriter index2Stream = null;
                try
                {
                    try
                    {
                        index1Stream = new BinaryWriter(File.OpenWrite(index1Path));
                        index2Stream = new BinaryWriter(File.OpenWrite(index2Path));
                    }
                    catch
                    {
                        index1Stream?.Dispose();
                        index2Stream?.Dispose();

                        // Set a minor delay and try again, in case the user has some sort of locking issue.
                        await Task.Delay(200);

                        index1Stream = new BinaryWriter(File.OpenWrite(index1Path));
                        index2Stream = new BinaryWriter(File.OpenWrite(index2Path));
                    }

                    index.Save(index1Stream, index2Stream);
                }
                finally
                {
                    index1Stream?.Dispose();
                    index2Stream?.Dispose();
                }


                var _dat          = new Dat(XivCache.GameInfo.GameDirectory);
                var largestDatNum = _dat.GetLargestDatNumber(index.DataFile);
                UpdateIndexDatCount(index.DataFile, largestDatNum, true);
            }
            finally
            {
                if (!alreadySemaphoreLocked)
                {
                    _semaphoreSlim.Release();
                }
            }
        }