public IEnumerator NewGameRoutine(FadeImageEffect fade) { IsTransitioning = true; TransitionData data = IndexDatabase.Instance().Transitions.GetData("fade_long"); Global.Instance().Messenger.SetNextScript("y!sms/1_01", true); Global.Instance().Messenger.SetNextScript("bell/bell", true); Global.Instance().Data.SetSwitch("nighttime", true); Global.Instance().Audio.PlayBGM("nighttime"); yield return(SceneManager.LoadSceneAsync("Map2D")); MapOverlayUI.Instance().pcSystem.SetNewsModel(IndexDatabase.Instance().PCNews.GetData("day1")); Global.Instance().Maps.RawTeleport("Apartment/Apartment", "start", OrthoDir.East); Avatar.PauseInput(); var fadeImage = Camera.GetComponent <FadeImageEffect>(); yield return(fadeImage.FadeRoutine(IndexDatabase.Instance().Fades.GetData(data.FadeOutTag), false, 0.0f)); yield return(fadeImage.FadeRoutine(IndexDatabase.Instance().Fades.GetData(data.FadeInTag), true, 3.0f)); yield return(CoUtils.RunTween(MapOverlayUI.Instance().miniPhone.transform.DOLocalMoveY(0.0f, 1.0f))); IsTransitioning = false; Avatar.UnpauseInput(); }
public IEnumerator TeleportRoutine(string mapName, string targetEventName, OrthoDir?facing = null, bool isRaw = false) { bool avatarExists = Avatar != null; if (avatarExists) { Avatar.PauseInput(); } TransitionData data = IndexDatabase.Instance().Transitions.GetData(FadeComponent.DefaultTransitionTag); if (!isRaw) { yield return(Camera.GetComponent <FadeComponent>().TransitionRoutine(data, () => { RawTeleport(mapName, targetEventName, facing); })); } else { RawTeleport(mapName, targetEventName, facing); } if (avatarExists) { Avatar.UnpauseInput(); } }
// === LUA CALLABLE ============================================================================ protected DynValue HasItem(DynValue itemLua) { var key = itemLua.String; var data = IndexDatabase.Instance().CombatItems.GetData(key); return(Marshal(Global.Instance().Data.Inventory.ContainsItemType(data))); }
public void PlaySFX(string key) { IndexDatabase db = Global.Instance().Database; AudioClip clip = db.SFX.GetData(key).clip; StartCoroutine(PlaySFXRoutine(sfxSource, clip)); }
public CombatItem(SerializedCombatItem data) : this() { Data = IndexDatabase.Instance().CombatItems.GetData(data.dataKey); UsesWhenAdded = data.usesWhenAdded; UsesRemaining = data.usesRemaining; Effect = AbilEffectFactory.CreateEffect(Data.warhead, this); }
public IEnumerator TeleportRoutine(string mapName, Vector2Int location, OrthoDir?facing = null, bool isRaw = false) { Avatar?.PauseInput(); TransitionData data = IndexDatabase.Instance().Transitions.GetData(FadeComponent.DefaultTransitionTag); var mult = Global.Instance().Data.GetSwitch("long_fade") ? 3 : 1; if (Global.Instance().Data.GetSwitch("long_fade")) { StartCoroutine(Global.Instance().Audio.FadeOutRoutine(1.0f)); } if (!isRaw) { var fadeIn = IndexDatabase.Instance().Fades.GetData(data.FadeInTag); yield return(Camera.GetComponent <FadeImageEffect>().FadeRoutine(fadeIn, false, mult)); RawTeleport(mapName, location, facing); var fadeOut = IndexDatabase.Instance().Fades.GetData(data.FadeOutTag); yield return(Camera.GetComponent <FadeImageEffect>().FadeRoutine(fadeOut, true, mult)); } else { RawTeleport(mapName, location, facing); } Avatar.UnpauseInput(); }
private IEnumerator OpenRoutine() { var textbox = MapOverlayUI.Instance().textbox; if (encounterKey != null && encounterKey.Length > 0) { var party = IndexDatabase.Instance().Parties.GetData(encounterKey); yield return(BattleView.SpawnBattleRoutine(party)); } else if (itemKey != null && itemKey.Length > 0) { if (isCollectable) { var collectable = IndexDatabase.Instance().Collectables.GetData(itemKey); Global.Instance().Audio.PlaySFX(sfxKey); Global.Instance().Data.Collectables.AddItem(collectable); Global.Instance().Data.SetSwitch(SwitchName, true); UpdateSprite(); if (collectable.chestName != null && collectable.chestName.Length > 0) { yield return(textbox.SpeakRoutine("Retrieved " + UIUtils.GlyphifyString(collectable.chestName) + ".")); } else { yield return(textbox.SpeakRoutine("Retrieved a " + UIUtils.GlyphifyString(collectable.displayName) + ".")); } } else { var item = new CombatItem(IndexDatabase.Instance().CombatItems.GetData(itemKey)); if (Global.Instance().Data.Inventory.IsFull()) { yield return(textbox.SpeakRoutine("No room for more items.")); } else { Global.Instance().Audio.PlaySFX(sfxKey); Global.Instance().Data.Inventory.Add(item); Global.Instance().Data.SetSwitch(SwitchName, true); UpdateSprite(); if (isKey) { yield return(textbox.SpeakRoutine("Retrieved the " + item.Name + ".")); } else { yield return(textbox.SpeakRoutine("Retrieved a " + item.Name + ".")); } } } yield return(textbox.DisableRoutine()); } else { yield return(textbox.SpeakRoutine("Empty.")); yield return(textbox.DisableRoutine()); } }
public Client GetClient(string tag) { if (!clientsByTag.ContainsKey(tag)) { clientsByTag[tag] = new Client(IndexDatabase.Instance().Clients.GetData(tag)); } return(clientsByTag[tag]); }
public Messenger() { conversationsByClient = new Dictionary <Client, Conversation>(); clientsByTag = new Dictionary <string, Client>(); Lua = new LuaCutsceneContext(); Lua.Initialize(); me = IndexDatabase.Instance().Clients.GetData("you"); }
public IEnumerator StartGameRoutine(string map, string target) { SceneManager.LoadScene("Map2D", LoadSceneMode.Single); var transition = IndexDatabase.Instance().Transitions.GetData(FadeComponent.DefaultTransitionTag); yield return(Global.Instance().Maps.Camera.GetComponent <FadeComponent>().FadeRoutine(transition.GetFadeOut(), false, 0.0f)); yield return(Global.Instance().Maps.TeleportRoutine(map, target, OrthoDir.South, true)); yield return(Global.Instance().Maps.Camera.GetComponent <FadeComponent>().FadeRoutine(transition.GetFadeIn(), true)); }
private bool IsOpen() { if (isKey) { var item = IndexDatabase.Instance().CombatItems.GetData(itemKey); return(Global.Instance().Data.Inventory.ContainsItemType(item)); } else { return(Global.Instance().Data.GetSwitch(SwitchName)); } }
private IEnumerator GoToFinaleRoutine() { TransitionData data = IndexDatabase.Instance().Transitions.GetData("default"); var fadeImage = Global.Instance().Maps.Camera.GetComponent <FadeImageEffect>(); yield return(fadeImage.FadeRoutine(IndexDatabase.Instance().Fades.GetData(data.FadeOutTag), false, 0.0f)); Global.Instance().Maps.Avatar.transform.SetParent(null); UnityEngine.Object.DontDestroyOnLoad(Global.Instance().Maps.Avatar.gameObject); Global.Instance().Maps.Avatar.transform.position = new Vector3(-100, 0, 0); SceneManager.LoadScene("Ending"); }
public void PlaySFX(string key, float muteDuration = 0.0f) { var data = IndexDatabase.Instance().SFX.GetData(key); if (data == null) { return; } var clip = data.clip; StartCoroutine(PlaySFXRoutine(sfxSource, clip, muteDuration)); }
public void SetByTag(string tag) { if (tag == null) { tag = "null"; } else { var spritesheet = IndexDatabase.Instance().FieldSprites.GetDataOrNull(tag).spriteSheet; LoadSpritesheetData(spritesheet); } }
private IEnumerator OpenRoutine() { var data = IndexDatabase.Instance().CombatItems.GetData(itemKey); var textbox = MapOverlayUI.Instance().textbox; Global.Instance().Data.SetSwitch(SwitchName, true); yield return(textbox.SpeakRoutine("Used the " + UIUtils.GlyphifyString(data.abilityName) + ".")); yield return(textbox.DisableRoutine()); Event.IsSwitchEnabled = false; }
public IEnumerator LoadGameRoutine(int slot) { Data = LoadGameDataForSlot(slot); SceneManager.LoadScene("Map2D", LoadSceneMode.Single); var transition = IndexDatabase.Instance().Transitions.GetData(FadeComponent.DefaultTransitionTag); yield return(Global.Instance().Maps.Camera.GetComponent <FadeComponent>().FadeRoutine(transition.GetFadeOut(), false, 0.0f)); yield return(Global.Instance().Maps.TeleportRoutine(Data.MapPath, Data.MapLocation, OrthoDir.South, true)); Global.Instance().Audio.PlayBGM(Data.CurrentBGMKey); yield return(Global.Instance().Maps.Camera.GetComponent <FadeComponent>().FadeRoutine(transition.GetFadeIn(), true)); }
// Send indexes to all trusted nodes that are online // For use after a backup and associated index insertion have occurred public void sendIndexes() { IndexDatabase idd = new IndexDatabase(); if (!idd.TablesEmpty()) //if there are indexes to send { DistributionDatabase ddb = new DistributionDatabase(); List <string> guidList = new List <string>(); NodeDatabase ndb = new NodeDatabase(); string online = "online"; string indexDBCopy = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location) + @"\indexes_" + (Properties.Settings.Default.guid).ToString() + ".s3db"; if (System.IO.File.Exists(idd.GetPathFileName())) { try { System.IO.File.Copy(idd.GetPathFileName(), indexDBCopy, true); } catch (System.IO.IOException e) { Debug.Print(e.Message); } } guidList = ndb.SelectGUID(); foreach (string currentGUID in guidList) { if (Node.GetGuid() != Guid.Parse(currentGUID) && ddb.GetStatus(currentGUID) == online && ndb.SelectNodeTrusted(Guid.Parse(currentGUID)) == "yes") { Guid myGuid = Node.GetGuid(); TcpClient tcpClient = new TcpClient((ndb.SelectNodeIp(Guid.Parse(currentGUID))).ToString(), 7890); ClientThread ct = new ClientThread(tcpClient, false, myGuid); PushIndexRequest pir = new PushIndexRequest(indexDBCopy, new FileInfo(indexDBCopy).Length); ct.EnqueueWork(pir); NetworkResponse response = (NetworkResponse)ct.DequeueEvent(); while (ct.IsWorking()) { Thread.Sleep(1000); } ct.RequestStop(); while (ct.IsAlive()) { Thread.Sleep(1000); } } } } }
private void RemoveItem(DynValue itemLua, DynValue isCollectableLua) { var key = itemLua.String; var isCollectable = isCollectableLua.IsNil() || isCollectableLua.Boolean; if (isCollectable) { Global.Instance().Data.Collectables.RemoveItem(key); } else { var data = IndexDatabase.Instance().CombatItems.GetData(key); Global.Instance().Data.Inventory.DropItemType(data); } }
public void Awake() { var settings = new JsonSerializerSettings(); settings.Converters.Add(new StatSetConverter()); settings.Converters.Add(new UnitConverter()); settings.Converters.Add(new InventoryConverter()); serializer = JsonSerializer.Create(settings); Data = new GameData { Party = new Party(), }; Data.Party = new Party(IndexDatabase.Instance().Parties.defaultParty); LoadOrCreateSystemMemory(); }
private void OnInteract(object sender) { if (!IsOpen) { var data = IndexDatabase.Instance().CombatItems.GetData(itemKey); if (Global.Instance().Data.Inventory.ContainsItemType(data)) { StartCoroutine(OpenRoutine()); } else { StartCoroutine(ClosedRoutine()); } } }
private void AddItem(DynValue itemLua, DynValue isCollectableLua) { var key = itemLua.String; var isCollectable = !isCollectableLua.IsNil() && isCollectableLua.Boolean; if (isCollectable) { Global.Instance().Data.Collectables.AddItem(key); } else { var data = IndexDatabase.Instance().CombatItems.GetData(key); var item = new CombatItem(data); Global.Instance().Data.Inventory.Add(item); } }
private MeatGroupData FindMeatGroup() { var groups = IndexDatabase.Instance().MeatGroups.GetAll(); foreach (var group in groups) { foreach (var family in group.families) { if (family == data) { return(group); } } } return(null); }
public IEnumerator TeleportRoutine(string mapName, Vector2Int location, OrthoDir?facing = null, bool isRaw = false) { Avatar?.PauseInput(); TransitionData data = IndexDatabase.Instance().Transitions.GetData(FadeComponent.DefaultTransitionTag); if (!isRaw) { yield return(Camera.GetComponent <FadeComponent>().TransitionRoutine(data, () => { RawTeleport(mapName, location, facing); })); } else { RawTeleport(mapName, location, facing); } Avatar.UnpauseInput(); }
public MainForm() { InitializeComponent(); numUpDownMaxBackupCapacity.Value = Settings.Default.maxBackupCapacity; db = new NodeDatabase(); indexDB = new IndexDatabase(); DataTable dt = db.GetNodes(); dataGridViewNodeSets.DataSource = dt; ebic = new EBInterfaceClient(); /* * dataGridViewNodeSets.Rows.Add("936DA01F-9ABD-4d9d-80C7-02AF85C822A8", "PC1", "192.168.1.1", "00-21-70-FE-23-EF", "1", "51", "89", "0", "100","yes"); * dataGridViewNodeSets.Rows.Add("936DA01F-9ABD-4d9d-80C7-02AF85C822A8", "PC2", "192.168.1.2", "00-21-69-FE-23-AB", "32", "50", "88", "25", "75", "yes"); * dataGridViewNodeSets.Rows.Add("936DA01F-9ABD-4d9d-80C7-02AF85C822AC", "PC3", "192.168.1.3", "00-21-69-FE-23-AC", "62", "49", "87", "50", "50", "no"); */ }
private void Battle(DynValue partyLua, DynValue bgmLua) { var partyTag = partyLua.String; var bgmTag = bgmLua.IsNil() ? null : bgmLua.String; Party party = null; var partyData = IndexDatabase.Instance().Parties.GetDataOrNull(partyTag); if (partyData != null) { party = new Party(partyData); } else { var encounterData = IndexDatabase.Instance().Encounters.GetData(partyTag); party = new Party(encounterData); } RunRoutineFromLua(BattleView.SpawnBattleRoutine(party, bgmTag)); }
// After the local node receives the index file from a foreign node // Merge that foreign index file with the local index file, then delete the foreign index file public void processIndexes(string filePath) { IndexDatabase ind = new IndexDatabase(); ind.MergeIndexFiles(filePath); if (System.IO.File.Exists(filePath)) { try { System.IO.File.Delete(filePath); } catch (System.IO.IOException e) { Debug.Print(e.Message); } } }
public void PlayBGM(string key) { if (key != CurrentBGMKey && key != NoChangeBGMKey) { CurrentBGMKey = key; if (key == null || key == NoBGMKey) { bgmSource.Stop(); } else { bgmSource.volume = 1.0f; AudioClip clip = IndexDatabase.Instance().BGM.GetData(key).track; bgmSource.clip = clip; bgmSource.Play(); } } }
public IEnumerator PanRoutine() { var cameraTween = mainCamera.transform.DOLocalMoveY(-4.5f, transitionDuration); var panoramaTween = panorama.transform.DOLocalMoveY(0.0f, transitionDuration); var starTween = starSprite.DOFade(0.0f, transitionDuration); var titleTween = title.DOFade(0.0f, transitionDuration); cameraTween.SetEase(Ease.Linear); panoramaTween.SetEase(Ease.Linear); starTween.SetEase(Ease.Linear); cameraTween.Play(); yield return(null); panoramaTween.Play(); yield return(null); starTween.Play(); yield return(null); title.DOFade(0.0f, 1.0f).Play(); yield return(null); StartCoroutine(CoUtils.RunAfterDelay(3, () => { StartCoroutine(CrossfadeObj(credit1)); })); StartCoroutine(CoUtils.RunAfterDelay(8, () => { StartCoroutine(CrossfadeObj(credit2)); })); StartCoroutine(CoUtils.RunAfterDelay(13, () => { StartCoroutine(CrossfadeObj(credit3)); })); StartCoroutine(CoUtils.RunAfterDelay(18, () => { StartCoroutine(CrossfadeObj(credit4)); })); yield return(CoUtils.Wait(transitionDuration - 11f)); yield return(CrossfadeObj(credit5)); yield return(CoUtils.Wait(1.0f)); StartCoroutine(Global.Instance().Audio.FadeOutRoutine(3.0f)); TransitionData data = IndexDatabase.Instance().Transitions.GetData("fade_long"); yield return(fade.FadeRoutine(IndexDatabase.Instance().Fades.GetData(data.FadeOutTag))); Global.Instance().StartCoroutine(Global.Instance().Maps.NewGameRoutine(fade)); }
private void Fade(DynValue type) { var typeString = type.String; FadeData fade; bool invert = false; if (typeString == "normal") { fade = lastFade; invert = true; } else { fade = IndexDatabase.Instance().Fades.GetData(typeString); } lastFade = fade; var globals = Global.Instance(); RunRoutineFromLua(globals.Maps.Camera.GetComponent <FadeComponent>().FadeRoutine(fade, invert)); }
public IEnumerator ForeignPhoneRoutine(string key) { MapOverlayUI.Instance().foreignPhone.gameObject.SetActive(true); var phoneData = IndexDatabase.Instance().ForeignPhones.GetData(key); var originalMessenger = Current; Current = new Messenger(); foreach (var script in phoneData.toRun) { Current.SetNextScript(script, true); } MapOverlayUI.Instance().foreignPhone.SetMessenger(Current); yield return(MapOverlayUI.Instance().phoneSystem.FlipForeignRoutine()); yield return(CoUtils.TaskAsRoutine(MapOverlayUI.Instance().foreignPhone.DoMenu())); yield return(MapOverlayUI.Instance().phoneSystem.FlipForeignRoutine()); Current = originalMessenger; MapOverlayUI.Instance().foreignPhone.gameObject.SetActive(false); }