Exemple #1
0
    private void InstanceSavePanels()
    {
        int NumSaveGameLabels;
        int NumSaveGames;
        int NumSaveLabelsPerPage = 4;
        int NumSavePages;

        string[] SaveGameFileList = SaveManager.GetSaveGameFileList();
        int      FileCursorIndex;
        int      SaveGameLabelSpawned;

        NumSaveGames = SaveGameFileList.Length;
        //If we are in save mode we need NumSaveGames + a new one for saving it.
        NumSaveGameLabels    = IsSaveMode ?  NumSaveGames + 1 : NumSaveGames;
        NumSavePages         = (NumSaveGameLabels + NumSaveLabelsPerPage - 1) / NumSaveLabelsPerPage;
        FileCursorIndex      = 0;
        CurrentPage          = 0;
        SavePanels           = new List <GameObject>();
        SaveGameLabelSpawned = NumSaveGameLabels;
        Debug.Log("IsSaveMode: " + IsSaveMode + " NumSaveGames: " + NumSaveGames);
        Debug.Log("Required labels: " + NumSaveGameLabels);
        Debug.Log("Required pages: " + NumSavePages);

        //Spawn the necessary panels...
        for (int i = 0; i < NumSavePages; i++)
        {
            GameObject Parent = Instantiate(Resources.Load("Prefabs/SaveGamePage")) as GameObject;
            Parent.name = "SavePage" + i;
            if (i != CurrentPage)
            {
                Parent.SetActive(false);
            }
            Parent.transform.SetParent(ContentSavePanel.transform, false);
            SavePanels.Add(Parent);
            for (int ChildIndex = 0; ChildIndex < NumSaveLabelsPerPage; ChildIndex++)
            {
                //We're done.
                if (SaveGameLabelSpawned <= 0)
                {
                    break;
                }
                GameObject Child = Instantiate(Resources.Load("Prefabs/SaveGameInputField")) as GameObject;
                Child.name = "SaveLabel" + ChildIndex;
                InputField ChildInputField = Child.GetComponent <InputField>();
                string     InText;
                Debug.Log("FileCursorIndex: " + FileCursorIndex);
                if (FileCursorIndex < NumSaveGames)
                {
                    InText = SaveGameFileList[FileCursorIndex];
                    //Remove the extension.
                    InText = InText.Substring(0, SaveGameFileList[FileCursorIndex].LastIndexOf("."));
                }
                else
                {
                    InText = "";
                }
                ChildInputField.text = InText;
                //If we are in load mode we cannot edit on the input...
                //If we are in save mode and the input represents a saved
                //game we can only overwrite it.
                if (!IsSaveMode)
                {
                    RegisterInputFieldClickEvent(Child, InText);
                    ChildInputField.readOnly = true;
                }
                else
                {
                    if (InText.Length == 0)
                    {
                        ChildInputField.onEndEdit.AddListener(delegate {
                            OnInputFieldValueSubmit(ChildInputField);
                        });
                    }
                    else
                    {
                        RegisterInputFieldClickEvent(Child, InText,
                                                     (delegate { OnOverWriteSaveGame(InText); }));
                        ChildInputField.readOnly = true;
                    }
                }
                Child.transform.SetParent(Parent.transform, false);
                FileCursorIndex++;
                SaveGameLabelSpawned--;
            }
        }
        //Insert order in list may or may be not respected
        //to be sure we sort them.
        SavePanels = SavePanels.OrderBy(Panel => Panel.name).ToList();
        foreach (GameObject Panel in SavePanels)
        {
            Debug.Log("Panel: " + Panel.name);
        }
        Debug.Log("NumSaveGamePanel Spawned: " + SavePanels.Count());
    }