public void Update(float dtime)
        {
            MotionSimulation.Step(dtime);
#if BETA_RELEASE
            ClientProfilers.NearestNeighbours.Start();
#endif
            inRangeAcc += dtime;
            if (inRangeAcc >= 0.4f)
            {
                if (Program.Settings.NearestNeighborsEnabled)
                {
                    InRange.Update();
                }
                inRangeAcc = 0;
            }
#if BETA_RELEASE
            ClientProfilers.NearestNeighbours.Stop();
            ClientProfilers.GameEntityUpdate.Start();
#endif
            foreach (var v in new List <Map.GameEntity>(objects))
            {
                v.GameUpdate(dtime);
            }
#if BETA_RELEASE
            ClientProfilers.GameEntityUpdate.Stop();
#endif
            UpdateActiveScripts(dtime);

#if SEE_THROUGH
            if (lastSeeThroughs != null)
            {
                foreach (var v in new List <Map.GameEntity>(lastSeeThroughs))
                {
                    ((Graphics.Content.MetaModel)v.MainGraphic).Opacity = 1;

                    /*((Graphics.Content.MetaModel)v.MainGraphic).Opacity += dtime;
                     * if (((Graphics.Content.MetaModel)v.MainGraphic).Opacity >= 1)
                     * {
                     *  lastSeeThroughs.Remove(v);
                     *  ((Graphics.Content.MetaModel)v.MainGraphic).HasAlpha = false;
                     * }*/
                }
            }
            var line = new Common.Bounding.Line(Game.Instance.Scene.Camera.Position, Game.Instance.Map.MainCharacter.Position);
            lastSeeThroughs = seeThroughables.Cull(line);
            foreach (var v in lastSeeThroughs)
            {
                ((Graphics.Content.MetaModel)v.MainGraphic).AlphaRef = 10;
                ((Graphics.Content.MetaModel)v.MainGraphic).Opacity  = 0.3f;

                /*((Graphics.Content.MetaModel)v.MainGraphic).HasAlpha = true;
                 * if(((Graphics.Content.MetaModel)v.MainGraphic).Opacity > 0.3f)
                 *  ((Graphics.Content.MetaModel)v.MainGraphic).Opacity -= dtime;*/
            }
#endif
        }