public static void Load() { EnvirPath = Reader.ReadString("Paths", "Envir", EnvirPath); MapPath = Reader.ReadString("Paths", "Maps", MapPath); ExportPath = Reader.ReadString("Paths", "Export", ExportPath); NPCPath = Reader.ReadString("Paths", "NPCs", NPCPath); QuestPath = Reader.ReadString("Paths", "Quests", QuestPath); DropPath = Reader.ReadString("Paths", "Drops", DropPath); DatabaseVersion = Reader.ReadInt32("Database", "Version", DatabaseVersion); CustomDatabaseVersion = Reader.ReadInt32("Database", "CustomVersion", CustomDatabaseVersion); ToolVersion = Reader.ReadDouble("Tool", "CurrentVersion", ToolVersion); DatabasePath = Reader.ReadString("Paths", "Database", DatabasePath); CredxGold = Reader.ReadInt16("Config", "CreditXGold", CredxGold); LoadRandomItemStats(); LoadMines(); }