public void BuildTiles(OverworldData overworldData) { Dictionary <InGameOverworldTile, List <SerialisableGridLocation> > TileTransformationGridLocationByTile = new Dictionary <InGameOverworldTile, List <SerialisableGridLocation> >(); for (int i = 0; i < overworldData.Tiles.Count; i++) { SerialisableTile serialisableTile = overworldData.Tiles[i]; GameObject tileGO = GameObject.Instantiate(OverworldGameplayManager.Instance.InGameTilePrefab, _overworldContainer.transform); InGameOverworldTile tile = tileGO.GetComponent <InGameOverworldTile>(); tile.SetGridLocation(serialisableTile.GridLocation.X, serialisableTile.GridLocation.Y); tile.SetId(serialisableTile.Id); tileGO.name = "Tile" + tile.GridLocation.X + ", " + tile.GridLocation.Y; tileGO.transform.position = GridLocation.GridToVector(tile.GridLocation); Tiles.Add(tile); AddBackgroundSprites(serialisableTile, tile); AddTileAttributes(serialisableTile, tile); AddCornerFillers(serialisableTile, tile); TilesByLocation.Add(tile.GridLocation, tile); GridLocation furthestBounds = LevelBounds; if (tile.GridLocation.X > furthestBounds.X) { _levelBounds.X = tile.GridLocation.X; } if (tile.GridLocation.Y > furthestBounds.Y) { _levelBounds.Y = tile.GridLocation.Y; } TileTransformationGridLocationByTile.Add(tile, serialisableTile.TilesToTransform); } for (int k = 0; k < Tiles.Count; k++) { InGameOverworldTile tile = Tiles[k] as InGameOverworldTile; tile.AddNeighbours(this); } }