public IEnumerator GetClicked(InGameFirstHand hand)
    {
        isClicked   = true;
        handClicked = hand;
        yield return(new WaitForSeconds(1));

        handClicked = null;
        isClicked   = false;
    }
    void Construction()
    {
        VRPlayerIndicator player = null;

        foreach (GameObject plays in GameObject.FindGameObjectsWithTag("Player"))
        {
            VRPlayerIndicator ind = plays.GetComponent <VRPlayerIndicator>();
            if (ind.GetPlayerNumber() == stat.GetOwner())
            {
                player = ind;
            }
        }
        for (int i = 0; i < buildUI.Length; i++)
        {
            if (buildUI[i].CheckClick() && player.GetEther() >= buildCost[i])
            {
                InGameFirstHand hand   = buildUI[i].GetHandClicked();
                ConstructDummy  dumNow = Instantiate(dummy[i], this.transform.position, this.transform.rotation) as ConstructDummy;
                dumNow.StartDummy(buildUnit[i].GetModel(), buildUnit[i], stat.GetOwner(), buildCost[i]);
                hand.SelectConstruction(dumNow);
                buildUI[i].SetClick(false);
            }
        }
    }