void MoveAction()
    {
        Vector3 tp = GameCommon.GetWorldPos(path[0]);

        float dis = Vector2.Distance(parent.transform.position, tp);

        if (dis <= parent.GetMoveSpeed() * Time.deltaTime)
        {
            SetPathPos();
            if (path.Count <= 0)
            {
                parent.StopAction();
            }
            else
            {
                parent.Move(path[0]);
            }
            return;
        }
        else
        {
            parent.Move(path[0]);
            parent.SetAnimatorState(InGameBaseCharacter.AnimatorState.Run, parent.GetMoveSpeed() * 0.6f);
        }
    }