protected override void Update() { base.Update(); if (this.charges > this.chargesMax) { this.charges = this.chargesMax; } this.gun.idleAnimation = this.gun.UpdateAnimation("idle" + ((this.charges > 0) ? this.charges.ToString() : ""), null, false); this.gun.PlayIdleAnimation(); bool isFocusing = false; if (this.Player != null) { BraveInput input = BraveInput.GetInstanceForPlayer(this.Player.PlayerIDX); if (input != null && input.ActiveActions != null) { InControl.PlayerAction action = input.ActiveActions.ReloadAction; if (action.IsPressed) { if (this.charges >= 3) { reloadHoldTime += BraveTime.DeltaTime; if (reloadHoldTime >= 1.5f) { reloadHoldTime = 0f; this.Owner.healthHaver.ApplyHealing(0.5f); this.Owner.PlayEffectOnActor(ResourceCache.Acquire("Global VFX/VFX_Healing_Sparkles_001") as GameObject, Vector3.zero, true, false, false); AkSoundEngine.PostEvent("Play_OBJ_heart_heal_01", base.gameObject); this.charges -= 3; Toolbox.GetGunById(417).DefaultModule.projectiles[0].hitEffects.HandleEnemyImpact(this.gun.sprite.WorldCenter, 0f, this.gun.transform, Vector3.zero, Vector2.zero, false, false); } else if (reloadHoldTime >= 0.5f) { this.Owner.PlayEffectOnActor(SoulFocusVFX, new Vector3(0f, -0.5f, 0f), true, false, false); } if (reloadHoldTime >= 0.1f) { isFocusing = true; } } } if (!action.IsPressed && actionWasPressed) { if (reloadHoldTime <= 0.1f) { //Do stuff. } reloadHoldTime = 0f; } this.actionWasPressed = action.IsPressed; } } if (this.cooldownTimer > 0f) { this.cooldownTimer -= BraveTime.DeltaTime; } this.gun.RuntimeModuleData[this.gun.DefaultModule].onCooldown = this.cooldownTimer > 0 || isFocusing || charges < 3; }
void NewSuperDash() { InControl.PlayerAction cdash = GameManager.instance.inputHandler.inputActions.superDash; if (superDash.ActiveStateName != "Init") { superDash.SetState("Init"); } if (cdash.WasPressed) { foreach (NamedVariable var in superDash.FsmVariables.GetAllNamedVariables()) { Log($@"Superdash has variable {var.Name} ({var.GetType()}) = {var}"); } } }