public static void DrawBus(InAudioNode node) { if (!node.IsRoot) { bool overrideParent = EditorGUILayout.Toggle("Override Parent Bus", node.OverrideParentBus); if (overrideParent != node.OverrideParentBus) { UndoHelper.RecordObjectFull(new Object[] { node.NodeData, node }, "Override parent bus"); node.OverrideParentBus = overrideParent; } if (!node.OverrideParentBus) { GUI.enabled = false; } } EditorGUILayout.BeginHorizontal(); // if (node.GetBus() != null) { var usedBus = node.GetBus(); if (usedBus != null) { EditorGUILayout.TextField("Used Bus", usedBus.Name); } else { EditorGUILayout.TextField("Used Bus", "Missing bus"); } } else { GUILayout.Label("Missing node"); } if (GUILayout.Button("Find")) { SearchHelper.SearchFor(node.Bus); } GUI.enabled = true; GUILayout.Button("Drag bus here to assign"); var buttonArea = GUILayoutUtility.GetLastRect(); var bus = HandleBusDrag(buttonArea); if (bus != null) { UndoHelper.RecordObjectFull(node, "Assign bus"); node.Bus = bus; node.OverrideParentBus = true; Event.current.Use(); } EditorGUILayout.EndHorizontal(); }
/// <summary> /// Internal InAudio play method. Please use InAudio.Play(...) to play audio /// </summary> public void _internalPlay(InAudioNode node, GameObject controllingObject, RuntimeInfo playingInfo, float fade, LeanTweenType fadeType) { dspPool = InAudioInstanceFinder.DSPTimePool; attachedToBus = node.GetBus(); breakLoop = false; attachedToBus.RuntimePlayers.Add(this); controlling = controllingObject; ParentFolder = TreeWalker.FindParentBeforeFolder(node); //This is to queue the next playing node, as the first clip will not yield a waitforseconds //firstClip = true; runtimeInfo = playingInfo; PlayingNode = node; DSPTime time = dspPool.GetObject(); //Debug.Log(fade + " "+ fadeType); time.CurrentEndTime = AudioSettings.dspTime; isActive = true; fadeVolume = 1f; volume = 1.0f; pan = 1.0f; spread = 0.0f; pan2D = 0.0f; if (fade > 0) { LTDescr tweever = LeanTween.value(controllingObject, f => { fadeVolume = f; SetFadeVolume(f); }, 0f, 1f, fade); tweever.tweenType = fadeType; fadeVolume = 0; SetFadeVolume(0); } StartCoroutine(StartPlay(node, time)); }
//private static GameObject go; public static void Draw(InAudioNode node) { if (Application.isPlaying) { EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Play Node")) { var link = node.GetBank(); if (link != null && link.IsLoaded) { if (preview != null) { preview.Stop(); } preview = InAudio.Play(InAudioInstanceFinder.Instance.gameObject, node); preview.Pan = 0.0f; preview.OnCompleted = (go, audioNode) => preview = null; } else { Debug.Log("InAudio: Cannot preview node as its beloning bank is not loaded"); } } if (GUILayout.Button("Stop Playing Node") && preview != null) { preview.Stop(); } EditorGUILayout.EndHorizontal(); } InAudioNodeData baseData = (InAudioNodeData)node.NodeData; EditorGUILayout.Separator(); DrawSelectedArea(node, baseData); Seperators(2); if (baseData.SelectedArea == 0) { EditorGUIHelper.DrawID(node.GUID); #region Volume UndoHelper.GUIUndo(baseData, "Random Volume", ref baseData.RandomVolume, () => EditorGUILayout.Toggle("Random Volume", baseData.RandomVolume)); if (!baseData.RandomVolume) { UndoHelper.GUIUndo(baseData, "Volume", () => EditorGUILayout.Slider("Volume", baseData.MinVolume, 0, 1), v => { baseData.MinVolume = v; if (baseData.MinVolume > baseData.MaxVolume) { baseData.MaxVolume = baseData.MinVolume + 0.1f; } }); } else { UndoHelper.GUIUndo(baseData, "Random Volume", ref baseData.MinVolume, ref baseData.MaxVolume, (out float minVolume, out float maxVolume) => { EditorGUILayout.MinMaxSlider(new GUIContent("Volume"), ref baseData.MinVolume, ref baseData.MaxVolume, 0, 1); minVolume = Mathf.Clamp(EditorGUILayout.FloatField("Min volume", baseData.MinVolume), 0, baseData.MaxVolume); maxVolume = Mathf.Clamp(EditorGUILayout.FloatField("Max volume", baseData.MaxVolume), baseData.MinVolume, 1); }); } #endregion Seperators(2); #region Parent pitch float minPitch = 0.001f; float maxPitch = 3; UndoHelper.GUIUndo(baseData, "Random Pitch", ref baseData.RandomPitch, () => EditorGUILayout.Toggle("Random Pitch", baseData.RandomPitch)); if (!baseData.RandomPitch) { UndoHelper.GUIUndo(baseData, "Pitch", () => EditorGUILayout.Slider("Pitch", baseData.MinPitch, minPitch, maxPitch), v => { baseData.MinPitch = v; if (baseData.MinPitch > baseData.MaxPitch) { baseData.MaxPitch = baseData.MinPitch + 0.1f; } baseData.MaxPitch = Mathf.Clamp(baseData.MaxPitch, minPitch, 3.0f); }); } else { UndoHelper.GUIUndo(baseData, "Random Pitch", ref baseData.MinPitch, ref baseData.MaxPitch, (out float v1, out float v2) => { EditorGUILayout.MinMaxSlider(new GUIContent("Pitch"), ref baseData.MinPitch, ref baseData.MaxPitch, minPitch, maxPitch); v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min pitch", baseData.MinPitch), minPitch, baseData.MaxPitch); v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max pitch", baseData.MaxPitch), baseData.MinPitch, maxPitch); }); } #endregion Seperators(2); #region Delay GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); UndoHelper.GUIUndo(baseData, "Randomize Delay", ref baseData.RandomizeDelay, () => EditorGUILayout.Toggle("Randomize Delay", baseData.RandomizeDelay)); if (baseData.RandomizeDelay) { UndoHelper.GUIUndo(baseData, "Delay Change", ref baseData.InitialDelayMin, ref baseData.InitialDelayMax, (out float v1, out float v2) => { v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min delay", baseData.InitialDelayMin), 0, baseData.InitialDelayMax); v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max delay", baseData.InitialDelayMax), baseData.InitialDelayMin, float.MaxValue); }); } else { UndoHelper.GUIUndo(baseData, "Delay", ref baseData.InitialDelayMin, () => { float delay = Mathf.Max(EditorGUILayout.FloatField("Initial delay", baseData.InitialDelayMin), 0); if (delay > baseData.InitialDelayMax) { baseData.InitialDelayMax = baseData.InitialDelayMin + 0.001f; } return(delay); }); } GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.EndVertical(); GUILayout.EndHorizontal(); #endregion Seperators(2); #region Audio bus DataDrawerHelper.DrawBus(node); #endregion Seperators(2); #region Loops GUILayout.BeginVertical(); UndoHelper.GUIUndo(baseData, "Use looping", ref baseData.Loop, () => EditorGUILayout.Toggle("Loop", baseData.Loop)); if (baseData.Loop) { GUI.enabled = baseData.Loop; UndoHelper.GUIUndo(baseData, "Loop Infinite", ref baseData.LoopInfinite, () => EditorGUILayout.Toggle("Loop Infinite", baseData.LoopInfinite)); if (baseData.Loop) { GUI.enabled = !baseData.LoopInfinite; } UndoHelper.GUIUndo(baseData, "Loop Randomize", ref baseData.RandomizeLoops, () => EditorGUILayout.Toggle("Randomize Loop Count", baseData.RandomizeLoops)); if (!baseData.RandomizeLoops) { UndoHelper.GUIUndo(baseData, "Loop Count", ref baseData.MinIterations, () => (byte)Mathf.Clamp(EditorGUILayout.IntField("Loop Count", baseData.MinIterations), 0, 255)); } else { GUILayout.BeginHorizontal(); UndoHelper.GUIUndo(baseData, "Loop Count", ref baseData.MinIterations, ref baseData.MaxIterations, (out byte v1, out byte v2) => { v1 = (byte)Mathf.Clamp(EditorGUILayout.IntField("Min Loop Count", baseData.MinIterations), 0, 255); v2 = (byte)Mathf.Clamp(EditorGUILayout.IntField("Max Loop Count", baseData.MaxIterations), 0, 255); //Clamp to 0-255 and so that min/max doesn't overlap v2 = (byte)Mathf.Clamp(v2, v1, 255); v1 = (byte)Mathf.Clamp(v1, 0, v2); }); GUILayout.EndHorizontal(); } } GUI.enabled = true; GUILayout.EndVertical(); #endregion Seperators(2); #region Instance limiting UndoHelper.GUIUndo(baseData, "Limit Instances (Global)", ref baseData.LimitInstances, () => EditorGUILayout.Toggle("Limit Instances", baseData.LimitInstances)); GUI.enabled = baseData.LimitInstances; if (baseData.LimitInstances) { UndoHelper.GUIUndo(baseData, "Max Instance Cont", ref baseData.MaxInstances, () => Math.Max(EditorGUILayout.IntField("Max Instance Count", baseData.MaxInstances), 0)); UndoHelper.GUIUndo(baseData, "Stealing Type", ref baseData.InstanceStealingTypes, () => (InstanceStealingTypes)EditorGUILayout.EnumPopup("Stealing Type", baseData.InstanceStealingTypes)); } GUI.enabled = true; #endregion Seperators(2); #region Priority UndoHelper.GUIUndo(baseData, "Priority", ref baseData.Priority, () => EditorGUILayout.IntSlider("Priority", baseData.Priority, 0, 255)); #endregion Seperators(2); #region Sample offset UndoHelper.GUIUndo(baseData, "Random Sample Offset", ref baseData.RandomSecondsOffset, () => EditorGUILayout.Toggle("Random Sample Offset", baseData.RandomSecondsOffset)); if (baseData.RandomSecondsOffset) { UndoHelper.GUIUndo(baseData, "First item offset", ref baseData.MinSecondsOffset, ref baseData.MaxSecondsOffset, (out float v1, out float v2) => { v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min offset", baseData.MinSecondsOffset), 0, baseData.MaxSecondsOffset); v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max offset", baseData.MaxSecondsOffset), baseData.MinSecondsOffset, float.MaxValue); }); } else { UndoHelper.GUIUndo(baseData, "Delay", ref baseData.MinSecondsOffset, () => { var delay = Mathf.Max(EditorGUILayout.FloatField("First clip offset", baseData.MinSecondsOffset), 0); if (delay > baseData.MaxSecondsOffset) { baseData.MaxSecondsOffset = baseData.MinSecondsOffset + 1; } return(delay); }); } if (node.Type == AudioNodeType.Audio) { var nodeData = node.NodeData as InAudioData; if (nodeData.EditorClip != null) { float length = nodeData.EditorClip.ExactLength(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Clip length"); EditorGUILayout.SelectableLabel(length.ToString(), GUILayout.Height(20)); EditorGUILayout.EndHorizontal(); if (baseData.RandomSecondsOffset && (baseData.MinSecondsOffset > length || baseData.MaxSecondsOffset > length)) { EditorGUILayout.HelpBox("Offset exceeds sound clip length", MessageType.Warning); } else if (baseData.MinSecondsOffset > length) { EditorGUILayout.HelpBox("Offset exceeds sound clip length", MessageType.Warning); } } } #endregion } else { #region Attenuation if (!node.Parent.IsRootOrFolder) { UndoHelper.GUIUndo(baseData, "Override Parent", ref baseData.OverrideAttenuation, () => GUILayout.Toggle(baseData.OverrideAttenuation, "Override Parent")); } GUI.enabled = baseData.OverrideAttenuation; if (node.Parent.IsRootOrFolder) { GUI.enabled = true; } bool dirty = false; UndoHelper.GUIUndo(node, "Rolloff Mode", ref baseData.RolloffMode, () => { dirty = true; return((AudioRolloffMode)EditorGUILayout.EnumPopup("Volume Rolloff", baseData.RolloffMode)); }); UndoHelper.GUIUndo(baseData, "Set Rolloff Distance", ref baseData.MinDistance, ref baseData.MaxDistance, (out float v1, out float v2) => { if (baseData.RolloffMode != AudioRolloffMode.Custom) { v1 = EditorGUILayout.FloatField("Min Distance", baseData.MinDistance); } else { v1 = baseData.MinDistance; } v2 = EditorGUILayout.FloatField("Max Distance", baseData.MaxDistance); v1 = Mathf.Max(v1, 0.00001f); v2 = Mathf.Max(v2, v1 + 0.01f); dirty = true; }); if (baseData.RolloffMode == AudioRolloffMode.Custom) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Rolloff"); UndoHelper.GUIUndo(baseData, "Set Rolloff Curve", ref baseData.FalloffCurve, () => EditorGUILayout.CurveField(baseData.FalloffCurve, GUILayout.Height(200), GUILayout.Width(200))); //baseData.FalloffCurve = EditorGUILayout.CurveField(baseData.FalloffCurve, GUILayout.Height(200), GUILayout.Width(200)); EditorGUILayout.EndHorizontal(); var keys = baseData.FalloffCurve.keys; int keyCount = keys.Length; for (int i = 0; i < keyCount; i++) { Keyframe key = keys[i]; key.time = Mathf.Clamp(key.time, 0.0f, 1.0f); key.value = Mathf.Clamp(key.value, 0.0f, 1.0f); try { baseData.FalloffCurve.MoveKey(i, key); } catch (Exception) { } } if (GUILayout.Button("Reset curve", GUILayout.Width(150))) { UndoHelper.RecordObject(baseData, "Reset Curve"); baseData.FalloffCurve = new AnimationCurve(new Keyframe(0, 1), new Keyframe(0.1f, 1), new Keyframe(1, 0)); } if (Selection.activeObject == null) { EditorGUILayout.HelpBox("Please select any game object in the scene.\nIt fixes a bug in Unity Editor API", MessageType.Info, true); } EditorGUILayout.HelpBox( "Unity does not support setting custom rolloff via scripts. This will perform slower than a log/linear rolloff curve", MessageType.Warning, true); GUI.enabled = false; } if (dirty && Application.isPlaying) { UpdateDateRuntime.Update(node.GetBus(), node); } #endregion GUI.enabled = true; } }