void OnEnable() { if (onEnable != null) { InAudio.PostEvent(gameObject, onEnable); } }
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { Debug.Log("Exit " + Name); canSetVolume = false; var go = animator.gameObject; InAudio.PostEvent(go, OnExitState.ToPost); int toPlayCount = OnExitState.ToPlay.Count; var toPlay = OnExitState.ToPlay; for (int i = 0; i < toPlayCount; i++) { InAudio.Play(go, toPlay[i]); } int toStopCount = OnExitState.ToStop.Count; var toStop = OnExitState.ToStop; for (int i = 0; i < toStopCount; i++) { InAudio.Stop(go, toStop[i]); } //Set Values to Max }
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { var go = animator.gameObject; int count = Parameters.ParameterList.Count; for (int i = 0; i < count; i++) { var elem = Parameters.ParameterList[i]; elem.StartVolume = InAudio._getEventWorker().GetMinVolume(go, elem.Node); //Debug.Log("Enter " + name + " " + elem.StartVolume); } canSetVolume = true; Debug.Log("Enter " + Name); InAudio.PostEvent(go, OnEnterState.ToPost); int toPlayCount = OnEnterState.ToPlay.Count; var toPlay = OnEnterState.ToPlay; for (int i = 0; i < toPlayCount; i++) { //Debug.Log("Play" + toPlay[i].Name); InAudio.Play(go, toPlay[i]); } int toStopCount = OnEnterState.ToStop.Count; var toStop = OnEnterState.ToStop; for (int i = 0; i < toStopCount; i++) { InAudio.Stop(go, toStop[i]); } }
void Start() { InAudio.PostEvent(gameObject, onStart); if (onEnableMusic != null) { HandleMusic(onStartMusic, "OnStart"); } }
void OnDisable() { InAudio.PostEvent(gameObject, onDisable); if (onDisableMusic != null) { HandleMusic(onDisableMusic, "OnDisable"); } }
void OnDestroy() { InAudio.PostEvent(gameObject, onDestroy); if (onDestroyMusic != null) { HandleMusic(onDestroyMusic, "OnDestroy"); } }
void OnCollisionExit(Collision collision) { if (CollisionList.CollisionReaction) { if (IsInLayerMask(collision.gameObject, CollisionList.Layers)) { InAudio.PostEvent(gameObject, CollisionList.EventsExit); } } }
void OnTriggerExit(Collider collider) { if (CollisionList.TriggerReaction) { if (IsInLayerMask(collider.gameObject, CollisionList.Layers)) { InAudio.PostEvent(gameObject, CollisionList.EventsExit); } } }
void OnCollisionEnter2D(Collision2D collision) { if (CollisionList.CollisionReaction) { if (IsInLayerMask(collision.gameObject, CollisionList.Layers)) { InAudio.PostEvent(gameObject, CollisionList.EventsEnter); } } }
IEnumerator PlayWin() { gameOver = true; Services.Get <MusicPlayer>().GetComponent <AudioSource>().Stop(); InAudio.PostEvent(gameObject, Winning); yield return(new WaitForSeconds(4)); Application.LoadLevel(Application.loadedLevel == 2 ? 3 : 2); gameOver = false; }
public void OnPointerEnter(PointerEventData eventData) { if (enabled) { if (ActivateOnMouseOver != null) { InAudio.PostEvent(gameObject, ActivateOnMouseOver); } if (playNodeWhileMouseOver != null) { InAudio.Play(gameObject, playNodeWhileMouseOver); } } }
public void OnPointerClick(PointerEventData eventData) { if (enabled) { if (onClick != null) { InAudio.PostEvent(gameObject, onClick); } if (onClickSound != null) { InAudio.PlayPersistent(gameObject.transform.position, onClickSound); } } }
public override void OnStateMachineExit(Animator animator, int stateMachinePathHash) { var go = animator.gameObject; InAudio.PostEvent(go, OnExitMachine.ToPost); int toPlayCount = OnExitMachine.ToPlay.Count; var toPlay = OnExitMachine.ToPlay; for (int i = 0; i < toPlayCount; i++) { InAudio.Play(go, toPlay[i]); } int toStopCount = OnExitMachine.ToPlay.Count; var toStop = OnExitMachine.ToStop; for (int i = 0; i < toStopCount; i++) { InAudio.Stop(go, toStop[i]); } }
public override void OnStateMachineEnter(Animator animator, int stateMachinePathHash) { canSetVolume = false; Debug.Log("Enter Machine"); var go = animator.gameObject; InAudio.PostEvent(go, OnEnterMachine.ToPost); int toPlayCount = OnEnterMachine.ToPlay.Count; var toPlay = OnEnterMachine.ToPlay; for (int i = 0; i < toPlayCount; i++) { InAudio.Play(go, toPlay[i]); } int toStopCount = OnEnterMachine.ToPlay.Count; var toStop = OnEnterMachine.ToStop; for (int i = 0; i < toStopCount; i++) { InAudio.Stop(go, toStop[i]); } }
void Start() { InAudio.PostEvent(gameObject, onStart); }
void OnDisable() { InAudio.PostEvent(gameObject, onDisable); }
void OnDestroy() { InAudio.PostEvent(gameObject, onDestroy); }
public static bool Draw(InAudioEventNode audioevent) { if (ListAdapter == null) { ListAdapter = new EventActionListAdapter(); ListAdapter.DrawEvent = DrawItem; ListAdapter.ClickedInArea = ClickedInArea; } if (lastEvent != audioevent) { ListAdapter.Event = audioevent; audioEventAction = null; if (audioevent._actionList.Count > 0) { audioEventAction = audioevent._actionList[0]; } } EditorGUILayout.BeginVertical(); lastEvent = audioevent; InUndoHelper.GUIUndo(audioevent, "Name Change", ref audioevent.Name, () => EditorGUILayout.TextField("Name", audioevent.Name)); bool repaint = false; if (audioevent._type == EventNodeType.Event) { EditorGUIHelper.DrawID(audioevent._guid); if (Application.isPlaying) { eventObjectTarget = EditorGUILayout.ObjectField("Event preview target", eventObjectTarget, typeof(GameObject), true) as GameObject; if (eventObjectTarget != null) { bool prefab = PrefabUtility.GetPrefabParent(eventObjectTarget) == null && PrefabUtility.GetPrefabObject(eventObjectTarget) != null; if (!prefab) { EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Post event")) { InAudio.PostEvent(eventObjectTarget, audioevent); } if (GUILayout.Button("Stop All Sounds/Music in Event")) { InAudio.StopAll(eventObjectTarget); foreach (var eventAction in audioevent._actionList) { var music = eventAction.Target as InMusicGroup; if (music != null) { InAudio.Music.Stop(music); } } } EditorGUILayout.EndHorizontal(); } else { EditorGUILayout.HelpBox("Cannot post events on Prefab", MessageType.Error); } } EditorGUILayout.Separator(); } InUndoHelper.GUIUndo(audioevent, "Delay", ref audioevent.Delay, () => Mathf.Max(EditorGUILayout.FloatField("Delay", audioevent.Delay), 0)); NewEventArea(audioevent); EditorGUILayout.Separator(); EditorGUILayout.Separator(); scrollPos = EditorGUILayout.BeginScrollView(scrollPos); repaint = DrawContent(); EditorGUILayout.EndScrollView(); DrawSelected(audioEventAction); } else if (audioevent._type == EventNodeType.Folder) { if (audioevent.PlacedExternaly) { EditorGUILayout.Separator(); GUI.enabled = false; EditorGUILayout.ObjectField("Placed on", audioevent.gameObject, typeof(GameObject), false); GUI.enabled = true; EditorGUILayout.Separator(); } } EditorGUILayout.EndVertical(); if (toRemove != null) { InUndoHelper.DoInGroup(() => { //Remove the required piece int index = audioevent._actionList.FindIndex(toRemove); AudioEventWorker.DeleteActionAtIndex(audioevent, index); }); toRemove = null; } else //Remove all actions that does not excist. { audioevent._actionList.RemoveAll(p => p == null); } return(repaint); }
protected override void PlayAttackSoundOnce() { InAudio.PostEvent(gameObject, SceneManager.instance.PickmanAttackEvent); }