public static Quaternion ToUnityQuaternion(this Improbable.Transform.Quaternion quaternion)
 {
     return(new Quaternion(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W));
 }
Exemple #2
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 // Checking for no change, so exact equality is fine
 public static bool HasChanged(Improbable.Transform.Quaternion a, Improbable.Transform.Quaternion b)
 {
     return(a.W != b.W || a.X != b.X || a.Y != b.Y || a.Z != b.Z);
 }