public static Improbable.PlayerLifecycle.PlayerCreator.Update DeserializeUpdate(global::Improbable.Worker.CInterop.SchemaComponentData data)
            {
                var update = new Improbable.PlayerLifecycle.PlayerCreator.Update();
                var obj    = data.GetFields();

                return(update);
            }
 public static void SerializeUpdate(Improbable.PlayerLifecycle.PlayerCreator.Update update, global::Improbable.Worker.CInterop.SchemaComponentUpdate updateObj)
 {
     var obj = updateObj.GetFields();
 }