// Update is called once per frame
 void Update()
 {
     if (Input.GetButtonDown("Jump"))
     {
         managerScript.updateMission();
         SceneManager.LoadScene(1);
     }
 }
Exemple #2
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 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject == player && collected == true)
     {
         managerScript.updateMission();
         SceneManager.LoadScene(managerScript.mission);
     }
 }