void Update() { if (Input.GetKey(KeyCode.Escape)) { Application.Quit(); } if (Input.touchCount > 0) { var touch = Input.GetTouch(0); touchSqrMagnitude += touch.deltaPosition.sqrMagnitude; switch (touch.phase) { case TouchPhase.Began: touchTime = Time.time; break; case TouchPhase.Ended: if (touchSqrMagnitude < 10f && (touchTime == 0 || Time.time - touchTime < 0.5f)) { if (Input.GetTouch(0).position.y > Screen.height / 2f) { #if (UNITY_IPHONE || UNITY_ANDROID || UNITY_BLACKBERRY || UNITY_WINRT) && !UNITY_EDITOR && !UNITY_3_3 && !UNITY_3_4 keyboard = TouchScreenKeyboard.Open(text, TouchScreenKeyboardType.ASCIICapable, false, true, false, false, string.Empty); #endif } else if (isImmersive) { ImmersiveMode.Clear(); isImmersive = false; } else { ImmersiveMode.AddCurrentActivity(); isImmersive = true; } } touchSqrMagnitude = 0; touchTime = 0; break; } } }
void OnDestroy() { ImmersiveMode.Clear(); isImmersive = false; }