private void Update() { if (EnemyObject == null) { if (!isCalledOnece) { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; ImgObject2.SetActive(true); nextbutton2.SetActive(true); Player.GetComponent <KotodamariScript>().enabled = false; Playercamera.Camera.GetComponent <PlayerController>().enabled = false; MenuUIObject.GetComponent <MenuController>().enabled = false; HpBarUI.SetActive(false); ReticleUI.SetActive(false); NameText.SetActive(false); TalkText.SetActive(false); Exptext.SetActive(false); isCalledOnece = true; } } if (hpbar.hp > 4) { if (Apple == null && !isCalledOnce2) { EnemyObject2.SetActive(true); exptext.fontSize = 40; exptext.text = ("おばけが襲ってきた!\n\n倒そう!"); isCalledOnce2 = true; } } if (isCalledOnce2) { if (EnemyObject2 == null) { if (!isCalledOnce3) { StartCoroutine("TutorialEnd"); isCalledOnce3 = true; } } } }
public void NextButton() { Debug.Log(" botann"); Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; if (ImgObject.activeSelf) { ImgObject.SetActive(false); } else if (ImgObject2.activeSelf) { ImgObject2.SetActive(false); exptext.text = ("回復:「リンゴ」\n\n\nりんごに向かって「リンゴ」のコトダマを飛ばそう。"); exptext.fontSize = 40; } nextbutton.SetActive(false); Player.GetComponent <KotodamariScript>().enabled = true; Playercamera.Camera.GetComponent <PlayerController>().enabled = true; MenuUIObject.GetComponent <MenuController>().enabled = true; HpBarUI.SetActive(true); ReticleUI.SetActive(true); Exptext.SetActive(true); }