public ScoreSheet(UILayer layer, Font font) : base(layer) { Font = font; fields.Clear(); maxScale = new vec2(fullSize / smallSize); var rc = new ImageRenderComponent(layer.Gl, "Resource/Images/UI/Other/scorePaper2.png"); RenderComponent = rc; imgSize = ((vec2)rc.Image.Size * smallSize).ScaleToScreen(); Quad = new QuadMesh(imgSize); Transform.Translation = new vec2((-layer.UIFrameBuffer.BoundTexture.Size.x / 2) + (Quad.Size.x / 2) + screenPadding, smallSizeHeight); layer.AddComponent(this); Font.Size = 30 * Program.Settings.ScreenRatio.x * 1.5f; for (int i = 0; i < 18; i++) { var t = new SheetField(this, layer, Font, fieldFuncs[i], !nonLockableIndices.Contains(i), new vec2(fieldLocs[i * 2], -fieldLocs[i * 2 + 1])); fields.Add(t); } OnClick += SheetClicked; ClearFields(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here //image = Content.Load<Texture2D>("Images/winnie"); gd.player.LoadContent(); Texture2D t = Content.Load <Texture2D>("Images/platform"); ImageRenderComponent irc = new ImageRenderComponent("platform", platform, ref t); platform.addComponent(irc); // Установить размер объекта platform.Size = new Vector2(t.Width, t.Height); // TODO может быть перенести в конструктор компонента? platform.Position = new Vector2(50.0f, 400.0f); }