/// <summary> /// 開始特效 /// </summary> public void FadeIn(double time = 0) { _approachHitPicec.Delay(PreemptTime / 5 * 4).Then().FadeTo(1, PreemptTime / 5 * 4).ScaleTo(0.5f, PreemptTime / 5 * 1); return; _approachHitPicec.Delay(PreemptTime / 5 * 4); _approachHitPicec.FadeTo(1, PreemptTime / 5 * 4); //ApproachHitPicec.FadeIn(Math.Min(BaseHitObject.FadeInTime * 2, BaseHitObject.PreemptTime)); _approachHitPicec.ScaleTo(0.5f, PreemptTime / 5 * 1); }
/// <summary> /// 開始特效 /// </summary> public override void FadeIn(double time = 0) { ApproachHitPicec.Delay(BaseHitObject.TIME_PREEMPT / 5 * 4); ApproachHitPicec.FadeTo(1, BaseHitObject.TIME_PREEMPT / 5 * 4); //ApproachHitPicec.FadeIn(Math.Min(BaseHitObject.TIME_FADEIN * 2, BaseHitObject.TIME_PREEMPT)); ApproachHitPicec.ScaleTo(0.5f, BaseHitObject.TIME_PREEMPT / 5 * 1); }