Exemple #1
0
        private void HandleDropdownChange(int option)
        {
            // Change the current variant to what has been selected
            var variants = (List <Shopify.Unity.ProductVariant>)CurrentProduct.variants();
            var variant  = variants[VariantsDropdown.value];

            Debug.Log("sss");
            CurrentVariant = variant;

            string imageSrc;

            // If the variant has a particular image
            try {
                imageSrc = variant.image().transformedSrc();
            } catch (NullReferenceException) {
                var images = (List <Shopify.Unity.Image>)CurrentProduct.images();
                imageSrc = images.First().transformedSrc();
            }

            StartCoroutine(ImageHelper.AssignImage(imageSrc, ProductImage));

            ProductPrice.text              = variant.price().ToString("C");
            ProductTitleDescription.text   = CurrentProduct.description();
            ProductTitleDescNoVariant.text = CurrentProduct.description();
        }
        private void Start()
        {
            IncreaseQuantity.onClick.AddListener(() => OnVariantLineItemQuantityAdjustment.Invoke(_currentVariant, 1));
            DecreaseQuantity.onClick.AddListener(() => OnVariantLineItemQuantityAdjustment.Invoke(_currentVariant, -1));

            StartCoroutine(
                ImageHelper.AssignImage(
                    _imageSrc,
                    ProductImage
                    )
                );
        }
 public void Load()
 {
     IsLoaded = true;
     if (!string.IsNullOrEmpty(_imageSrc))
     {
         StartCoroutine(
             ImageHelper.AssignImage(
                 _imageSrc,
                 imageHat
                 )
             );
     }
 }
        public void Load()
        {
            IsLoaded = true;

            if (!string.IsNullOrEmpty(_imageSrc))
            {
                StartCoroutine(
                    ImageHelper.AssignImage(
                        _imageSrc,
                        ProductImage,
                        BrokenImageIcon
                        )
                    );
            }
        }
        private void RenderVariantImages(List <Shopify.Unity.Image> images)
        {
            // Clean up the existing thumbnail images
            foreach (var imageHolder in _imageHolders)
            {
                Destroy(imageHolder);
            }
            _imageHolders.Clear();

            // We only have space for a fixed number of thumbnails, so we render out the first five
            var offset    = 0;
            var maxImages = 5;

            if (images.Count < maxImages)
            {
                maxImages = images.Count;
            }
            foreach (var image in images.GetRange(0, maxImages))
            {
                // Generate instance of thumbail template
                var instance = Instantiate(ImageHolderTemplate);
                instance.gameObject.SetActive(true);
                _imageHolders.Add(instance.gameObject);
                var instanceImage = instance.ForegroundButton.GetComponent <Image>();
                StartCoroutine(
                    ImageHelper.AssignImage(
                        image.transformedSrc(),
                        instanceImage,
                        instance.BrokenImageIcon
                        )
                    );
                instance.transform.SetParent(transform, false);
                // Shift the thumbail over to the right
                instance.transform.position += new Vector3(offset, 0, 0);
                var instanceButton = instance.ForegroundButton.GetComponent <Button>();
                instanceButton.onClick.AddListener(() =>
                                                   StartCoroutine(ImageHelper.AssignImage(image.transformedSrc(), ProductImage))
                                                   );

                offset += 100;
            }
        }
        public void SetCurrentProduct(Shopify.Unity.Product product)
        {
            ProductTitle.text = product.title();

            // Reset the variants dropdown
            VariantsDropdown.ClearOptions();

            // Parse variant titles into a list of strings and assign to the dropdown as the new options
            var options  = new List <string>();
            var variants = (List <Shopify.Unity.ProductVariant>)product.variants();

            foreach (var variant in variants)
            {
                options.Add(variant.title());
            }

            VariantsDropdown.AddOptions(options);

            // Only need to show the variants dropdown if there are more than one variant to choose from
            VariantsDropdown.gameObject.SetActive(variants.Count > 1);

            // Show the appropriately positioned description text
            ProductTitleDescription.gameObject.SetActive(variants.Count > 1);
            ProductTitleDescNoVariant.gameObject.SetActive(variants.Count <= 1);

            VariantsDropdown.onValueChanged.AddListener(HandleDropdownChange);

            // Assign the first product image to the main product image display
            var images = (List <Shopify.Unity.Image>)product.images();

            StartCoroutine(ImageHelper.AssignImage(images[0].transformedSrc(), ProductImage));

            RenderVariantImages(images);

            ProductPrice.text              = variants[0].price().ToString("C");
            ProductTitleDescription.text   = product.description();
            ProductTitleDescNoVariant.text = product.description();

            CurrentProduct = product;
            CurrentVariant = variants[0];
        }