void switchToGeneticsLearningFromLearningWithAdvisor() { learningWithAdvisor.Exit(); learningWithAdvisorCanvas.SetActive(false); neuralNetworkCanvas.SetActive(true); forceField.SetActive(false); geneticsManager.gameObject.SetActive(true); geneticsManager.ResetCars(); geneticsManager.ActivateCars(); imageFader.FadeOut(); }
void Start() { black.SetAlpha(1f); black.FadeOut(3f); Cursor.lockState = CursorLockMode.Locked; }