Exemple #1
0
    IEnumerator sea_Exit()
    {
        CursorHide();

        ImageFade.Start(uiImage, 1f, 0f, 0f);
        return(SnoozeFadeOut(alarmWakeUpDelay));
    }
Exemple #2
0
    IEnumerator street_Enter()
    {
        uiTextPlayer.AutoDisplay = false;
        StartCoroutine(SnoozeFadeOut(snooze_fadeOut));
        uiImage.sprite = street_image;
        ImageFade.Start(uiImage, 0f, 1f, 3f);

        CursorSet(street_cursor, 1f);

        street_lastStepTime    = 0f;
        street_lastClickTime   = 0f;
        street_lastClickSpeed  = 0f;
        street_speed           = street_minSpeed;
        street_FootstepsPaused = false;
        street_walkTime        = 0f;
        street_currentOutput   = 0;
        street_lineShown       = false;
        street_arousalCounter  = -1;
        street_arousalLevel    = 0;

        street_sfxStreet.time = 0f;
        street_sfxStreet.Play();
        const float fadeInTime = 2f;

        for (float t = 0; t <= fadeInTime; t += Time.deltaTime)
        {
            street_sfxStreet.volume = t / fadeInTime;
            yield return(null);
        }
    }
Exemple #3
0
    IEnumerator alarm_Enter()
    {
        Camera.main.GetComponent <NoiseAndScratches>().enabled = false;

        alarm_buttonClicked     = false;
        alarm_buttonGroup.alpha = 0f;
        alarm_buttonObject.gameObject.SetActive(false);

        yield return(new WaitForSeconds(1f));

        SoundAlarm();

        float textDelay = story.Vars["again"] ? 1.5f : 4.5f;

        yield return(new WaitForSeconds(textDelay));

        uiImage.sprite = alarm_imgPhone;
        ImageFade.Start(uiImage, 0f, 1f, 4f);

        CursorSet(alarm_cursor, 4f);

        alarm_buttonAnimator.gameObject.SetActive(true);
        alarm_buttonObject.gameObject.SetActive(true);
        alarm_buttonAnimator.SetBool("alarm", true);
        ImageFade.Start(alarm_buttonGroup, this, 0f, 1f, 0.2f);
    }
Exemple #4
0
    void her_Update()
    {
        if (her_done)
        {
            return;
        }

        float delta = (Input.mousePosition - her_lastMousePos).magnitude;
        float move  = Mathf.Clamp(delta / Screen.height, 0f, 1f);
        Color color = uiImage.color;

        if (move < her_minScreenMove)
        {
            if (!ImageFade.IsInProgress(uiImage) && color.a > 0f)
            {
                ImageFade.Start(uiImage, 1f, 0f, move < her_minScreenMove ? her_minFadeoutTime : her_maxFadeoutTime);
            }
        }
        else if (!her_lineTriggered)
        {
            ImageFade.Stop(uiImage);

            color.a       = Mathf.Clamp(color.a + move * her_alphaFactor, 0f, 1f);
            uiImage.color = color;
        }

        // Show another line
        if (!her_lineTriggered && color.a >= her_alphaLineTriggerUp)
        {
            TwineText line = null;
            while (line == null)
            {
                TwineOutput output = story.Output[her_outputIndex];
                if (output is TwineText)
                {
                    line = (TwineText)output;
                }
                else if (output is TwineLink && output.Name == "continue")
                {
                    her_done = true;
                    StartCoroutine(her_alarm(output as TwineLink));
                    break;
                }
                her_outputIndex++;
            }

            if (line != null)
            {
                uiTextPlayer.DisplayOutput(line);
                her_lineTriggered = true;
            }
        }
        else if (her_lineTriggered && color.a <= her_alphaLineTriggerDown)
        {
            her_lineTriggered = false;
        }

        her_lastMousePos = Input.mousePosition;
    }
Exemple #5
0
    void sea_Enter()
    {
        sea_current = 0;

        uiImage.sprite = sea_image;
        ImageFade.Start(uiImage, 0f, 1f, 8f);
        StartCoroutine(SnoozeFadeOut(2f, noise: 0f, underwater: 1f));

        CursorSet(sea_cursor, 8f);
    }
Exemple #6
0
    void alarm_Exit()
    {
        alarm_sfx.loop = false;

        ImageFade.Start(uiImage, 1f, 0f, 0f);

        alarm_buttonObject.gameObject.SetActive(true);
        alarm_buttonAnimator.SetBool("alarm", false);
        alarm_buttonAnimator.gameObject.SetActive(false);
        ImageFade.Start(alarm_buttonGroup, this, 1f, 0f, 0f);
    }
Exemple #7
0
    void CursorShow(float fadeIn = 0f)
    {
        cursor.gameObject.SetActive(true);

        // Fade in if necessary
        if (fadeIn > 0f)
        {
            CanvasGroup group = this.cursor.GetComponentInChildren <CanvasGroup>();
            Image       img   = this.cursor.GetComponentInChildren <Image>();
            if (group != null)
            {
                ImageFade.Start(group, this, 0f, 1f, fadeIn);
            }
            else if (img != null)
            {
                ImageFade.Start(img, 0f, 1f, fadeIn);
            }
        }
    }
Exemple #8
0
    void alarm_Exit()
    {
        alarm_sfx.loop = false;

        const float alarmStopTime = 0.1f;

        ImageFade.Start(uiImage, 1f, 0f, alarmStopTime);
        ImageFade.Start(alarm_buttonGroup, this, 1f, 0f, alarmStopTime);
        CursorHide(alarmStopTime);
        CursorHoverClear(
            new StoryLink[] { story.GetCurrentLinks().Where(link => link.PassageName == "getUp").First() },
            new GameObject[] { alarm_buttonObject.gameObject }
            );

        //yield return new WaitForSeconds(alarmStopTime);

        alarm_buttonObject.gameObject.SetActive(false);
        alarm_buttonAnimator.SetBool("alarm", false);
        alarm_buttonAnimator.gameObject.SetActive(false);
    }
Exemple #9
0
    void CursorHide(float fadeOut = 0f)
    {
        // Fade out if necessary
        if (fadeOut > 0f)
        {
            CanvasGroup group = this.cursor.GetComponentInChildren <CanvasGroup>();
            Image       img   = this.cursor.GetComponentInChildren <Image>();
            if (group = null)
            {
                ImageFade.Start(group, this, 1f, 0f, fadeOut, () => this.cursor.gameObject.SetActive(false));
                return;
            }
            else if (img != null)
            {
                ImageFade.Start(img, 1f, 0f, fadeOut, () => this.cursor.gameObject.SetActive(false));
                return;
            }
        }

        this.cursor.gameObject.SetActive(false);
    }
Exemple #10
0
    IEnumerator street3_Exit()
    {
        CursorHide();
        StopCoroutine(street_arousalCoroutine);

        AudioLowPassFilter[] lowPass = new AudioLowPassFilter[] {
            street_sfxFootstep1.GetComponent <AudioLowPassFilter>(),
            street_sfxFootstep2.GetComponent <AudioLowPassFilter>(),
            street_sfxStreet.GetComponent <AudioLowPassFilter>()
        };

        for (int i = 0; i < lowPass.Length; i++)
        {
            lowPass[i].enabled = false;
        }

        _bloom.intensity = _bloomBaseValue;
        uiImage.color    = Color.white;
        ImageFade.Start(uiImage, 1f, 0f, 0.1f);
        uiTextPlayer.AutoDisplay = true;
        return(SnoozeFadeOut(alarmWakeUpDelay));
    }
Exemple #11
0
    IEnumerator alarm_Enter()
    {
        alarm_buttonClicked     = false;
        alarm_buttonGroup.alpha = 0f;
        alarm_buttonObject.gameObject.SetActive(false);

        yield return(new WaitForSeconds(1f));

        SoundAlarm();

        float textDelay = story["again"] ? 1.5f : 4.5f;

        yield return(new WaitForSeconds(textDelay));

        uiImage.sprite = alarm_imgPhone;
        ImageFade.Start(uiImage, 0f, 1f, 4f);

        alarm_buttonAnimator.gameObject.SetActive(true);
        alarm_buttonObject.gameObject.SetActive(true);
        alarm_buttonAnimator.SetBool("alarm", true);
        ImageFade.Start(alarm_buttonGroup, this, 0f, 1f, 0.2f);
    }
Exemple #12
0
 void sea_Enter()
 {
     uiImage.sprite = sea_image;
     ImageFade.Start(uiImage, 0f, 1f, 8f);
     StartCoroutine(SnoozeFadeOut(2f, noise: 0f, underwater: 1f));
 }
Exemple #13
0
 void sea_Exit()
 {
     ImageFade.Start(uiImage, 1f, 0f, 0f);
 }
Exemple #14
0
 void street3_Exit()
 {
     ImageFade.Start(uiImage, 1f, 0f, 0.1f);
     uiTextPlayer.AutoDisplay = true;
 }
Exemple #15
0
 void her_Exit()
 {
     CursorHide(0.1f);
     ImageFade.Start(uiImage, 1f, 0f, 0.1f);
     uiTextPlayer.AutoDisplay = true;
 }
Exemple #16
0
    void her_Update()
    {
        if (her_done)
        {
            return;
        }

        float delta = (Input.mousePosition - her_lastMousePos).magnitude;
        float move  = Mathf.Clamp(delta / Screen.height, 0f, 1f);
        Color color = uiImage.color;

        if (move < her_minScreenMove)
        {
            if (!ImageFade.IsInProgress(uiImage) && color.a > 0f)
            {
                ImageFade.Start(uiImage, 1f, 0f, move < her_minScreenMove ? her_minFadeoutTime : her_maxFadeoutTime);
            }
        }
        else if (!her_lineTriggered)
        {
            ImageFade.Stop(uiImage);

            color.a       = Mathf.Clamp(color.a + move * her_alphaFactor, 0f, 1f);
            uiImage.color = color;

            if (!her_sfxMatchStrike.isPlaying)
            {
                her_sfxMatchStrike.clip = her_sfxMatchStrikeSounds[Random.Range(0, her_sfxMatchStrikeSounds.Length)];
                her_sfxMatchStrike.Play();
            }
        }

        // Show another line
        if (!her_lineTriggered && color.a >= her_alphaLineTriggerUp)
        {
            StoryOutput output = null;
            while (her_outputIndex < story.Output.Count && !(output is LineBreak))
            {
                output = story.Output[her_outputIndex];
                if (output is StoryText)
                {
                    var line = (StoryText)output;
                    uiTextPlayer.DisplayOutput(line);
                }
                else if (output is StoryLink && output.Name == "continue")
                {
                    her_done = true;
                    StartCoroutine(her_alarm(output as StoryLink));
                    break;
                }
                her_outputIndex++;
            }

            // Show the closing line break, if any
            if (output != null)
            {
                uiTextPlayer.DisplayOutput(output);
            }

            // Play the match light sound
            if (!her_done)
            {
                her_sfxMatchLight.Play();
                her_cursorFlame.SetTrigger("light");
            }

            her_lineTriggered = true;
        }
        else if (her_lineTriggered && color.a <= her_alphaLineTriggerDown)
        {
            her_lineTriggered = false;
        }

        her_lastMousePos = Input.mousePosition;
    }
Exemple #17
0
    IEnumerator snooze_Enter()
    {
        // Fade out alarm
        const float fadeOutTime = 0.1f;

        for (float fade = 0; fade <= fadeOutTime; fade += Time.deltaTime)
        {
            alarm_sfx.volume = Mathf.Lerp(alarm_sfxVolume, 0f, fade / fadeOutTime);
            yield return(null);
        }

        alarm_sfx.Stop();

        yield return(new WaitForSeconds(2f));

        CursorSet(snooze_cursor, snooze_fadeIn);

        snooze_sfxNoise.volume      = 0f;
        snooze_sfxUnderwater.volume = 0f;
        snooze_sfxNoise.Play();
        snooze_sfxUnderwater.Play();

        snooze_imgAnxietyEye.gameObject.SetActive(true);
        snooze_imgAnxietyHalo.gameObject.SetActive(true);
        snooze_imgDreamEye.gameObject.SetActive(true);
        snooze_imgDreamHalo.gameObject.SetActive(true);

        Color colorAnxiety = new Color(1f, 1f, 1f, 0f);
        Color colorDream   = new Color(1f, 1f, 1f, 0f);

        snooze_imgAnxietyEye.color  = colorAnxiety;
        snooze_imgAnxietyHalo.color = colorAnxiety;
        snooze_imgDreamEye.color    = colorDream;
        snooze_imgDreamHalo.color   = colorDream;

        var cameraNoise = Camera.main.GetComponent <NoiseAndScratches>();

        cameraNoise.grainIntensityMin = 0f;
        cameraNoise.grainIntensityMax = 0f;
        cameraNoise.enabled           = true;

        Animator cursorAnimator = cursor.GetComponentInChildren <Animator>();

        float t = 0;

        while (true)
        {
            yield return(null);

            t += Time.deltaTime;
            Vector2 mousePos = Input.mousePosition;

            float fadeIn   = Mathf.Clamp(t / snooze_fadeIn, 0f, 1f);
            float anxiety  = snooze_yCurve.Evaluate(mousePos.y / Screen.height);
            float dreaming = 1f - anxiety;
            float boost    = snooze_xCurve.Evaluate(mousePos.x / Screen.width);

            snooze_sfxNoise.volume      = anxiety * boost * fadeIn;
            snooze_sfxUnderwater.volume = dreaming * boost * fadeIn;

            cameraNoise.grainIntensityMin = snooze_noiseIntensity * fadeIn;
            cameraNoise.grainIntensityMax = snooze_noiseIntensity * fadeIn;

            cursorAnimator.SetInteger("snooze",
                                      boost <snooze_herTrigger ? 0 :
                                             anxiety> dreaming ? 1 :
                                      -1
                                      );

            colorAnxiety.a              = anxiety * boost * fadeIn;
            colorDream.a                = dreaming * boost * fadeIn;
            snooze_imgAnxietyEye.color  = colorAnxiety;
            snooze_imgAnxietyHalo.color = colorAnxiety;
            snooze_imgDreamEye.color    = colorDream;
            snooze_imgDreamHalo.color   = colorDream;

            if (story.State == StoryState.Idle && fadeIn > 0.5f && Clicked)
            {
                yield return(null);

                const float imgFadeOutTime = 0.3f;
                ImageFade.Start(snooze_imgDreamEye, 1f, 0f, imgFadeOutTime);
                ImageFade.Start(snooze_imgDreamHalo, 1f, 0f, imgFadeOutTime);
                ImageFade.Start(snooze_imgAnxietyEye, 1f, 0f, imgFadeOutTime);
                ImageFade.Start(snooze_imgAnxietyHalo, 1f, 0f, imgFadeOutTime);

                CursorHide(snooze_fadeOut);


                if (boost < snooze_herTrigger)
                {
                    story.DoLink("her");
                    StartCoroutine(SnoozeFadeOut(snooze_fadeOut));
                }
                else if (anxiety > dreaming)
                {
                    if (mousePos.x < Screen.width / 2)
                    {
                        story.DoLink("relationship");
                    }
                    else
                    {
                        story.DoLink("work");
                    }
                }
                else
                {
                    if (mousePos.x < Screen.width / 2)
                    {
                        story.DoLink("street");
                    }
                    else
                    {
                        story.DoLink("sea");
                    }
                }

                yield break;
            }
        }
    }
Exemple #18
0
    IEnumerator snooze_Enter()
    {
        // Fade out alarm
        const float fadeOutTime = 0.1f;

        for (float fade = 0; fade <= fadeOutTime; fade += Time.deltaTime)
        {
            alarm_sfx.volume = Mathf.Lerp(alarm_sfxVolume, 0f, fade / fadeOutTime);
            yield return(null);
        }

        alarm_sfx.Stop();

        yield return(new WaitForSeconds(2f));

        snooze_sfxNoise.volume      = 0f;
        snooze_sfxUnderwater.volume = 0f;
        snooze_sfxNoise.Play();
        snooze_sfxUnderwater.Play();

        snooze_imgAnxietyEye.gameObject.SetActive(true);
        snooze_imgAnxietyHalo.gameObject.SetActive(true);
        snooze_imgDreamEye.gameObject.SetActive(true);
        snooze_imgDreamHalo.gameObject.SetActive(true);

        Color colorAnxiety = new Color(1f, 1f, 1f, 0f);
        Color colorDream   = new Color(1f, 1f, 1f, 0f);

        snooze_imgAnxietyEye.color  = colorAnxiety;
        snooze_imgAnxietyHalo.color = colorAnxiety;
        snooze_imgDreamEye.color    = colorDream;
        snooze_imgDreamHalo.color   = colorDream;

        float t = 0;

        while (true)
        {
            yield return(null);

            t += Time.deltaTime;

            float fadeIn   = Mathf.Clamp(t / snooze_fadeIn, 0f, 1f);
            float anxiety  = snooze_yCurve.Evaluate(Input.mousePosition.y / Screen.height);
            float dreaming = 1f - anxiety;
            float boost    = snooze_xCurve.Evaluate(Input.mousePosition.x / Screen.width);

            snooze_sfxNoise.volume      = anxiety * boost * fadeIn;
            snooze_sfxUnderwater.volume = dreaming * boost * fadeIn;

            colorAnxiety.a              = anxiety * boost * fadeIn;
            colorDream.a                = dreaming * boost * fadeIn;
            snooze_imgAnxietyEye.color  = colorAnxiety;
            snooze_imgAnxietyHalo.color = colorAnxiety;
            snooze_imgDreamEye.color    = colorDream;
            snooze_imgDreamHalo.color   = colorDream;

            if (story.State == TwineStoryState.Idle && fadeIn == 1f && uiTextPlayer.WasClicked())
            {
                yield return(null);

                const float imgFadeOutTime = 0.3f;
                ImageFade.Start(snooze_imgDreamEye, 1f, 0f, imgFadeOutTime);
                ImageFade.Start(snooze_imgDreamHalo, 1f, 0f, imgFadeOutTime);
                ImageFade.Start(snooze_imgAnxietyEye, 1f, 0f, imgFadeOutTime);
                ImageFade.Start(snooze_imgAnxietyHalo, 1f, 0f, imgFadeOutTime);

                const float herTrigger = 0.3f;
                if (boost < herTrigger)
                {
                    story.Advance("her");
                    StartCoroutine(SnoozeFadeOut(snooze_fadeOut));
                }
                else if (anxiety > dreaming)
                {
                    story.Advance("anxiety");
                }
                else
                {
                    story.Advance("dream");
                }

                yield break;
            }
        }
    }