Exemple #1
0
    private void OnEnable()
    {
        if (!ImageEffectHelper.IsSupported(shader, false, false, this))
        {
            enabled = false;
        }

        m_RTU = new RenderTextureUtility();
    }
Exemple #2
0
    private void OnEnable()
    {
        if (!ImageEffectHelper.IsSupported(shader, false, false, this))
        {
            enabled = false;
            return;
        }

        SetDirty();
    }
        private void OnEnable()
        {
            if (!ImageEffectHelper.IsSupported(filmicDepthOfFieldShader, true, true, this) || !ImageEffectHelper.IsSupported(medianFilterShader, true, true, this))
            {
                enabled = false;
                return;
            }

            if (ImageEffectHelper.supportsDX11 && !ImageEffectHelper.IsSupported(textureBokehShader, true, true, this))
            {
                enabled = false;
                return;
            }

            sceneCam.depthTextureMode |= DepthTextureMode.Depth;
        }