private void OnEnable() { if (!ImageEffectHelper.IsSupported(shader, false, false, this)) { enabled = false; } m_RTU = new RenderTextureUtility(); }
private void OnEnable() { if (!ImageEffectHelper.IsSupported(shader, false, false, this)) { enabled = false; return; } SetDirty(); }
private void OnEnable() { if (!ImageEffectHelper.IsSupported(filmicDepthOfFieldShader, true, true, this) || !ImageEffectHelper.IsSupported(medianFilterShader, true, true, this)) { enabled = false; return; } if (ImageEffectHelper.supportsDX11 && !ImageEffectHelper.IsSupported(textureBokehShader, true, true, this)) { enabled = false; return; } sceneCam.depthTextureMode |= DepthTextureMode.Depth; }