Exemple #1
0
    void FavButtonClicked(Dictionary <string, object> dict)
    {
        ImaScrollViewport viewport = GetComponentInChildren <ImaScrollViewport>();
        int          index         = (int)dict["index"];
        ImaFavButton button        = (ImaFavButton)dict["source"];
        DOption      option        = (DOption)dropdown.options[index + viewport.startVisibleIndex];

        Debug.Log("fav button clicked index:" + index + " source:" + button + " option:" + option.text);
        toggleFav(option);
        button.gameObject.GetComponent <Image>().sprite = option.image;
        dropdown.RefreshShownValue();
        itemsDirty = true;
        storeFavs();
    }
Exemple #2
0
    void setupItemListFavIcon()
    {
        GameObject label = this.transform.FindDeepChild("Item Label").gameObject;
        GameObject currentFaveImageObject = new GameObject("FaveItemListIcon");

        currentFaveImageObject.transform.parent = label.transform;
        Image currentFaveImageComponent = currentFaveImageObject.AddComponent <Image>();

        currentFaveImageComponent.sprite = favSprite;
        RectTransform rt = currentFaveImageObject.GetComponent <RectTransform>();

        rt.anchoredPosition = new Vector2(0, 0);
        rt.sizeDelta        = new Vector2(16, 16);
        rt.anchorMin        = new Vector2(1, 0.5f);
        rt.anchorMax        = new Vector2(1, 0.5f);
        rt.pivot            = new Vector2(0.5f, 0.5f);
        dropdown.itemImage  = currentFaveImageComponent;

        ImaFavButton butt = currentFaveImageObject.AddComponent <ImaFavButton>();

        butt.clickReciever       = this.gameObject;
        butt.clickMethodReciever = "FavButtonClicked";
    }