public List <ImVein> CorrespondingVeinsInVeinLayer(ImVeinLayer veinLayer) { return(veinLayer.VeinsForNodePlacement(nodePlacement)); }
public List<ImVein> CorrespondingVeinsInVeinLayer(ImVeinLayer veinLayer) { return veinLayer.VeinsForNodePlacement(nodePlacement); }
public WTImmunity() : base("") { instance = this; Futile.AddStage(this); gameLayer = new FContainer(); gameLayer.x = Futile.screen.halfWidth; gameLayer.y = Futile.screen.halfHeight; gameLayer.scale = 0.23f; zoomLevel_ = gameLayer.scale; AddChild(gameLayer); inventory = new List<ImAbstractItem>(); inventory.Add(new ImHealthPill("Health Pill", 15)); inventory.Add(new ImPoisonPill("Poison Pill", 6)); inventory.Add(new ImPoisonPill("Poison Pill", 17)); inventory.Add(new ImHealthPill("Health Pill", 5)); inventory.Add(new ImPoisonPill("Poison Pill", 30)); inventory.Add(new ImHealthPill("Health Pill", 7)); inventory.Add(new ImHealthPill("Health Pill", 42)); float sliceWidth = 460f / 4f; float sliceHeight = 436f / 4f; int sliceHorizontalCount = 6; int sliceVerticalCount = 16; float bodyWidth = sliceWidth * sliceHorizontalCount; float bodyHeight = sliceHeight * sliceVerticalCount; FContainer bodyContainer = new FContainer(); bodyContainer.x -= bodyWidth / 2f; bodyContainer.y -= bodyHeight / 2f; gameLayer.AddChild(bodyContainer); for (int i = 0; i < sliceVerticalCount; i++) { for (int j = 0; j < sliceHorizontalCount; j++) { int imageNum = i * sliceHorizontalCount + j + 1; string imageName = string.Format("bodySlices/body_{0}.png", imageNum.ToString("D2")); FSprite slice = new FSprite(imageName); slice.anchorX = slice.anchorY = 0; slice.x = j * sliceWidth; slice.y = bodyHeight - (i + 1) * sliceHeight; bodyContainer.AddChild(slice); } } organLayer = new ImOrganLayer(); organLayer.owner = this; gameLayer.AddChild(organLayer); veinLayer = new ImVeinLayer(); veinLayer.owner = this; gameLayer.AddChild(veinLayer); nodeLayer = new ImNodeLayer(); nodeLayer.owner = this; gameLayer.AddChild(nodeLayer); /*pop = new ImPopoverDialogue(100f, 100f, 4f, PopoverTriangleDirectionType.PointingRight); AddChild(pop);*/ pop = new WTPopoverDialogue(false, "popover!"); pop.SignalNeedsInventoryRefresh += HandlePopoverNeedsInventoryRefresh; pop.SignalItemUsed += HandleItemUsed; pop.x = Futile.screen.halfWidth; pop.y = Futile.screen.halfHeight; pop.width = 200f; pop.isVisible = false; AddChild(pop); uiLayer = new ImUILayer(); SignalPauseStateChanged += uiLayer.SetTransportBar; AddChild(uiLayer); ImNode node = nodeLayer.NodeForPlacement(NodePlacement.ElbowRight); node.Infect(testVirus); node.InfectionComponent().StartInfecting(); }
public WTImmunity() : base("") { instance = this; Futile.AddStage(this); gameLayer = new FContainer(); gameLayer.x = Futile.screen.halfWidth; gameLayer.y = Futile.screen.halfHeight; gameLayer.scale = 0.23f; zoomLevel_ = gameLayer.scale; AddChild(gameLayer); inventory = new List <ImAbstractItem>(); inventory.Add(new ImHealthPill("Health Pill", 15)); inventory.Add(new ImPoisonPill("Poison Pill", 6)); inventory.Add(new ImPoisonPill("Poison Pill", 17)); inventory.Add(new ImHealthPill("Health Pill", 5)); inventory.Add(new ImPoisonPill("Poison Pill", 30)); inventory.Add(new ImHealthPill("Health Pill", 7)); inventory.Add(new ImHealthPill("Health Pill", 42)); float sliceWidth = 460f / 4f; float sliceHeight = 436f / 4f; int sliceHorizontalCount = 6; int sliceVerticalCount = 16; float bodyWidth = sliceWidth * sliceHorizontalCount; float bodyHeight = sliceHeight * sliceVerticalCount; FContainer bodyContainer = new FContainer(); bodyContainer.x -= bodyWidth / 2f; bodyContainer.y -= bodyHeight / 2f; gameLayer.AddChild(bodyContainer); for (int i = 0; i < sliceVerticalCount; i++) { for (int j = 0; j < sliceHorizontalCount; j++) { int imageNum = i * sliceHorizontalCount + j + 1; string imageName = string.Format("bodySlices/body_{0}.png", imageNum.ToString("D2")); FSprite slice = new FSprite(imageName); slice.anchorX = slice.anchorY = 0; slice.x = j * sliceWidth; slice.y = bodyHeight - (i + 1) * sliceHeight; bodyContainer.AddChild(slice); } } organLayer = new ImOrganLayer(); organLayer.owner = this; gameLayer.AddChild(organLayer); veinLayer = new ImVeinLayer(); veinLayer.owner = this; gameLayer.AddChild(veinLayer); nodeLayer = new ImNodeLayer(); nodeLayer.owner = this; gameLayer.AddChild(nodeLayer); /*pop = new ImPopoverDialogue(100f, 100f, 4f, PopoverTriangleDirectionType.PointingRight); * AddChild(pop);*/ pop = new WTPopoverDialogue(false, "popover!"); pop.SignalNeedsInventoryRefresh += HandlePopoverNeedsInventoryRefresh; pop.SignalItemUsed += HandleItemUsed; pop.x = Futile.screen.halfWidth; pop.y = Futile.screen.halfHeight; pop.width = 200f; pop.isVisible = false; AddChild(pop); uiLayer = new ImUILayer(); SignalPauseStateChanged += uiLayer.SetTransportBar; AddChild(uiLayer); ImNode node = nodeLayer.NodeForPlacement(NodePlacement.ElbowRight); node.Infect(testVirus); node.InfectionComponent().StartInfecting(); }