Exemple #1
0
    public void HandlePopoverNeedsInventoryRefresh(WTPopoverDialogue popover)
    {
        ImNode node     = (ImNode)popover.correspondingEntity;
        bool   hasTitle = false;
        bool   hasDone  = false;

        foreach (ImTableCell cell in popover.tableCells)
        {
            if (cell.tableCellType == TableCellType.Done)
            {
                hasDone = true;
            }
            if (cell.tableCellType == TableCellType.Title)
            {
                hasTitle = true;
            }
        }

        if (!hasTitle)
        {
            popover.AddTableCell(ImConfig.NameForNodePlacement(node.nodePlacement), TableCellType.Title);
        }

        foreach (ImAbstractItem item in inventory)
        {
            ImTableCell cellWithItem = null;
            foreach (ImTableCell itemCell in popover.tableCells)
            {
                if (itemCell.item == item)
                {
                    cellWithItem = itemCell;
                }
            }
            if (cellWithItem == null && item.CanBeUsedOnEntity(popover.correspondingEntity))
            {
                popover.AddTableCell(item.Description(), "Futile_White", item, TableCellType.Item);
            }
            if (cellWithItem != null && !item.CanBeUsedOnEntity(popover.correspondingEntity))
            {
                popover.RemoveTableCell(cellWithItem);
            }
        }

        if (!hasDone)
        {
            popover.AddTableCell("Done", TableCellType.Done);
        }
    }
    public ImVeinLayer()
    {
        Color veinColor = Color.black;

        entities.Add(new ImVein(new VeinEndpoints(NodePlacement.HandLeft, NodePlacement.ElbowLeft), veinColor));
        entities.Add(new ImVein(new VeinEndpoints(NodePlacement.ElbowLeft, NodePlacement.ShoulderLeft), veinColor));
        entities.Add(new ImVein(new VeinEndpoints(NodePlacement.Neck, NodePlacement.Brain), veinColor));
        entities.Add(new ImVein(new VeinEndpoints(NodePlacement.ShoulderLeft, NodePlacement.LungLeft), veinColor));
        entities.Add(new ImVein(new VeinEndpoints(NodePlacement.LungLeft, NodePlacement.Heart), veinColor));
        entities.Add(new ImVein(new VeinEndpoints(NodePlacement.Heart, NodePlacement.LungRight), veinColor));
        entities.Add(new ImVein(new VeinEndpoints(NodePlacement.LungRight, NodePlacement.ShoulderRight), veinColor));
        entities.Add(new ImVein(new VeinEndpoints(NodePlacement.ShoulderRight, NodePlacement.ElbowRight), veinColor));
        entities.Add(new ImVein(new VeinEndpoints(NodePlacement.ElbowRight, NodePlacement.HandRight), veinColor));
        entities.Add(new ImVein(new VeinEndpoints(NodePlacement.Neck, NodePlacement.Heart), veinColor));
        entities.Add(new ImVein(new VeinEndpoints(NodePlacement.Heart, NodePlacement.Liver), veinColor));
        entities.Add(new ImVein(new VeinEndpoints(NodePlacement.Liver, NodePlacement.Stomach), veinColor));
        entities.Add(new ImVein(new VeinEndpoints(NodePlacement.Stomach, NodePlacement.Intestines), veinColor));
        entities.Add(new ImVein(new VeinEndpoints(NodePlacement.Intestines, NodePlacement.HipLeft), veinColor));
        entities.Add(new ImVein(new VeinEndpoints(NodePlacement.Intestines, NodePlacement.HipRight), veinColor));
        entities.Add(new ImVein(new VeinEndpoints(NodePlacement.HipLeft, NodePlacement.KneeLeft), veinColor));
        entities.Add(new ImVein(new VeinEndpoints(NodePlacement.KneeLeft, NodePlacement.FootLeft), veinColor));
        entities.Add(new ImVein(new VeinEndpoints(NodePlacement.HipRight, NodePlacement.KneeRight), veinColor));
        entities.Add(new ImVein(new VeinEndpoints(NodePlacement.KneeRight, NodePlacement.FootRight), veinColor));

        foreach (ImEntity entity in entities)
        {
            ImVein vein = entity as ImVein;
            vein.name = string.Format("vein; from " + ImConfig.NameForNodePlacement(vein.veinEndpoints.fromNodePlacement) + " to " + ImConfig.NameForNodePlacement(vein.veinEndpoints.toNodePlacement));
            AddChild(vein);

            Vector2 fromNodePosition   = ImConfig.PositionForNodePlacement(vein.veinEndpoints.fromNodePlacement);
            Vector2 toNodePosition     = ImConfig.PositionForNodePlacement(vein.veinEndpoints.toNodePlacement);
            Vector2 lowerNodePosition  = fromNodePosition.y <= toNodePosition.y ? fromNodePosition : toNodePosition;
            Vector2 higherNodePosition = toNodePosition.y >= fromNodePosition.y ? toNodePosition : fromNodePosition;

            float sRotation = 90 + 360 - Mathf.Rad2Deg * Mathf.Atan((higherNodePosition.y - lowerNodePosition.y) / (higherNodePosition.x - lowerNodePosition.x));
            if (Mathf.Sign(higherNodePosition.x - lowerNodePosition.x) == -1f)
            {
                sRotation += 180f;
            }

            vein.x = lowerNodePosition.x;
            vein.y = lowerNodePosition.y;
        }
    }
Exemple #3
0
    public ImNode(NodePlacement nodePlacement, string name = "a node") : base(name)
    {
        name = string.Format("node: a node at " + ImConfig.NameForNodePlacement(nodePlacement));

        this.nodePlacement = nodePlacement;

        ImSpriteComponent sc = new ImSpriteComponent("baseSpriteComponent", "circle.psd");

        sc.sprite.scale = 0.5f;
        sc.sprite.color = Color.blue;
        AddComponent(sc);

        ImRadialWipeSpriteComponent ssc = new ImRadialWipeSpriteComponent("diseaseRadialWipeComponent", "circle.psd");

        ssc.sprite.scale      = 0.5f;
        ssc.sprite.color      = Color.red;
        ssc.sprite.percentage = 0;
        AddComponent(ssc);

        AddComponent(new ImHealthComponent("healthComponent", 100));
    }