void Init() { mainCamera = Camera.main.gameObject; cameraManager = mainCamera.GetComponent <CameraManager>(); state = States.NotInitialized; eventSystem = GetComponent <IgorEventSystemS>(); queue = queueReference.GetComponent <Queue>(); occurenceManager = occurenceReference.GetComponent <OccurenceManager>(); player = playerReference.GetComponent <Player>(); foreach (string s in eventSystem.eventsList) { eventSystem.Subscribe(s, DefaultEvent); } audioSource = GetComponent <AudioSource>(); audioSource.Play(); if (!audioSource.isPlaying) { Debug.Log("Not playing"); } audioSource = gameObject.AddComponent <AudioSource>(); audioSource.playOnAwake = false; audioSource.loop = false; audioSource.volume = 0.5f; lastTimePlayed = new float[audios.Length]; for (int i = 0; i < lastTimePlayed.Length; i++) { lastTimePlayed[i] = Time.time; } occurenceManager.Init(); queue.Init(); player.Init(); state = States.GameManagerReady; }
private void Update() { time += Time.deltaTime; switch (state) { case States.GameInitialized: eventSystem.Subscribe("PlayerDied", PlayerDied); eventSystem.Call("GameInitialized", eventSystem); state = States.GameRunning; break; case States.GameRunning: gameSpeed += Time.deltaTime / 13; if (time - lastTimePlayedDroplets > timeBetweenDroplets) { PlaySound("Droplets", 2f); lastTimePlayedDroplets = time; } points += (int)(player.transform.position.x * pointsMultiplier); pointsText.text = points.ToString(); break; } }