Exemple #1
0
    // Use this for initialization
    void Awake()
    {
        //다른컴포넌트 받아오기위한 선언
        _vector = GameObject.Find("Initial").GetComponent <Initial>();
        move    = GameObject.Find("Character").GetComponent <Move>();
        ifpop   = GameObject.Find("ColorField").GetComponent <IfPopUp>();
        ft      = GameObject.Find("Map").GetComponent <FindTile>();

        if (GameObject.FindWithTag("BlinkingObstacle"))
        {
            bo = GameObject.FindWithTag("BlinkingObstacle").GetComponent <BlinkingObstacle>();
        }
        if (GameObject.FindWithTag("MovingObstacle"))
        {
            mo = GameObject.FindWithTag("MovingObstacle").GetComponent <MovingObstacle>();
        }


        startPos = GameObject.Find("Character").transform.position; //처음위치를 기억한다.
        flow     = GameObject.Find("Flow").GetComponent <RawImage>();

        if (GameObject.Find("StepText"))
        {
            StepText = GameObject.Find("StepText").GetComponent <Text>();
        }

#pragma warning disable CS0618 // 형식 또는 멤버는 사용되지 않습니다.
        stagename = Application.loadedLevelName;
#pragma warning restore CS0618 // 형식 또는 멤버는 사용되지 않습니다.
    }
Exemple #2
0
    /*초기화*/
    void Awake()
    {
        pl       = GameObject.Find("Play").GetComponent <Play>();
        _vector  = GameObject.Find("Initial").GetComponent <Initial>(); //다른컴포넌트 받아오기위한 선언
        ifpop    = GameObject.Find("ColorField").GetComponent <IfPopUp>();
        plus     = new Vector3(55, 0, 0);
        inVector = false;

        /*불필요하긴한데 혹시모르니 해주는 초기화*/
        tname   = "MainTab";
        list    = _vector.vector;
        listDst = _vector.vectorDst;
    }