public void IfCraftingStepTrueConditionTest()
        {
            Mock <ICraftingStep> mockChildStep = new Mock <ICraftingStep>();

            List <ICraftingStep> craftingSteps = new List <ICraftingStep>();
            IfCraftingStep       ifStep        = new IfCraftingStep();

            ifStep.Children.Add(mockChildStep.Object);
            ifStep.Condition = GetTestCondition();
            craftingSteps.Add(ifStep);

            EndCraftingStep endCrafting = new EndCraftingStep();

            craftingSteps.Add(endCrafting);

            Equipment    equipment    = GetTestEquipment(true);
            AffixManager affixManager = CreateAffixManager(equipment.ItemBase);

            CancellationToken token = new CancellationToken(false);

            mockChildStep.Setup(x => x.ShouldVisitChildren(It.IsAny <Equipment>(), It.IsAny <int>())).Returns(false);

            mockChildStep.Setup(x => x.Craft(It.IsAny <Equipment>(), It.IsAny <AffixManager>()))
            .Returns(new Dictionary <string, int>());

            _craftManager.Craft(craftingSteps, equipment, affixManager, token, _progressManager);

            mockChildStep.Verify(x => x.Craft(It.IsAny <Equipment>(), It.IsAny <AffixManager>()), Times.Once);

            Assert.IsTrue(equipment.Completed);
        }
Exemple #2
0
        public void IfCraftingStepDoesNotCombineCompletedStatusTest()
        {
            List <ICraftingStep> craftingSteps = new List <ICraftingStep>();
            IfCraftingStep       ifStep        = new IfCraftingStep();

            craftingSteps.Add(ifStep);
            AddOrb(ifStep.Children, new AlchemyOrb(_random.Object));
            AddStep(ifStep.Children, new EndCraftingStep());

            StatusMetadata metadata = _statusManager.Evaluate(craftingSteps);

            Assert.IsTrue(metadata.CurrentStatus.Rarity == EquipmentRarity.Normal);
        }
Exemple #3
0
        public void IfCraftingStepCombinesStatusOnceTest()
        {
            List <ICraftingStep> craftingSteps = new List <ICraftingStep>();
            IfCraftingStep       ifStep        = new IfCraftingStep();

            craftingSteps.Add(ifStep);
            AddOrb(ifStep.Children, new RegalOrb(_random.Object));
            AddOrb(ifStep.Children, new TransmutationOrb(_random.Object));

            StatusMetadata metadata = _statusManager.Evaluate(craftingSteps);

            Assert.IsTrue(metadata.CurrentStatus.Rarity == (EquipmentRarity.Normal | EquipmentRarity.Magic));
        }