static void CreateZonesForLobby() { // me.CreateZone("lobby", new Vector3(-235, 3, 18), 16); me.ZoneManager.Call("CreateOrUpdateZone", "lobby", new string[] { "radius", "34", "autolights", "true", "eject", "false", "enter_message", "", "leave_message", "", "killsleepers", "true", "nosuicide", "false", //"undestr", "true",nosuicide "nobuild", "true", "nodecay", "true", //"nocorpse", "true", "nogather", "true", "noplayerloot", "true", //"nowounded", "true", "nodrown", "true", "nostability", "true", "noupgrade", "true", //"nobleed", "true", //"pvpgod", "true", "nodeploy", "true" }, new Vector3(-235, 3, 18)); IemUtils.CreateSphere(new Vector3(-235, 3, 18), (34 * 2) + 1); }
void CreateZoneForLobby() { Vector3 centre_location = new Vector3(location.x - 7, location.y, location.z - 2); // me.CreateZone("lobby", new Vector3(-235, 3, 18), 16); me.zonelist.Add("lobby_" + centre_location.ToString()); zonelist.Add("lobby_" + centre_location.ToString()); me.ZoneManager.Call("CreateOrUpdateZone", "lobby_" + centre_location.ToString(), new string[] { "radius", "34", "autolights", "true", "eject", "false", "enter_message", "", "leave_message", "", "killsleepers", "true", "nosuicide", "false", "undestr", "true", "nobuild", "true", "nodecay", "true", "nocorpse", "true", "nogather", "true", "noplayerloot", "true", "nowounded", "true", "nodrown", "true", "nostability", "true", "noupgrade", "true", "nobleed", "true", "pvpgod", "true", "nodeploy", "true" }, location); spheres.Add(IemUtils.CreateSphere(centre_location, (34 * 2) + 1)); }