Exemple #1
0
        private void SetSelectionAndExpandedState(List <ISceneGraphNode> nodes)
        {
            var ids = AsInstanceIds(nodes.Select(n => n.Parent))
                      .Concat(nodes.Where(n => null == n.Parent).Select(n => n.Graph).OfType <SceneGraph>().Select(g => g.Scene.SceneGuid.GetHashCode()))
                      .Distinct()
                      .ToArray();

            IdsToExpand.AddRange(ids);
            Selection.instanceIDs = AsInstanceIds(nodes).ToArray();
        }
Exemple #2
0
        public void TransferSelection(List <Guid> guids)
        {
            var references = guids.Select(g => m_ComponentCache.GetEntityReference(g)).Where(r => r && null != r).ToList();

            Selection.instanceIDs = references.Select(r => r.gameObject.GetInstanceID()).ToArray();
            IdsToExpand.AddRange(references
                                 .Select(e => e.transform.parent)
                                 .Where(p => p && null != p)
                                 .Select(p => p.gameObject.GetInstanceID()));
        }