public StorySceneContainer() { _objList = new IdentifiedObjList <ISceneObject>(); _playerCharacters = new IdentifiedObjList <Character>(); _camera = new Camera(); _textBoxes = new List <TextBox>(); _apiObj = new JSAPI(this); }
public FreedomShot(bool inversionLoad) { _objList = new IdentifiedObjList <ISceneObject>(); _objInSceneList = new IdentifiedObjList <ISceneObject>(); _otherPlaces = new List <FreedomShot>(); _pointsLayout = new List <Layout>(); if (inversionLoad) { } }